I have a video track with existing audio, and what I want to do is add speech
descriptions etc. Is there an easy way to do this?
Trying to handle reading out stuff while managing everything else for the
original recording is proving a bit too much for me :(
--
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.
(cc to the jack-devel mailing list)
> jonetsu:
> > When using the latest Bitwig and loading several projects, enabling
> > audio for each one, playing it for a few seconds then loading another
> > one, playing it, so on so forth, jackd will steadily terminate, like
> > this:
> >
> > Jack: JackPosixProcessSync::TimedWait time out = 116080
> > Jack: JackPosixProcessSync::TimedWait finished delta = 3668.0
> > Jack: JackEngine::ClientExternalClose ref = 2
> > Jack: JackEngine::ClientCloseAux ref = 2
> > Jack: JackEngine::ReleaseRefnum server quit
> > Unknown error...
> > terminate called after throwing an instance of
> > 'Jack::JackTemporaryException' what():
>
>
Hi, I just took a glance at the source code of jack2,
and when you get this message:
"Jack: JackEngine::ClientExternalClose ref = 2"
...and you don't see any message about "Kill", it's the client
that has called jack_close(). So it seems like BitWig has called
jack_close() manually. However, the rest of the messages
indicates that something is wrong somewhere.
When using the latest Bitwig and loading several projects, enabling
audio for each one, playing it for a few seconds then loading another
one, playing it, so on so forth, jackd will steadily terminate, like
this:
Jack: JackPosixProcessSync::TimedWait time out = 116080
Jack: JackPosixProcessSync::TimedWait finished delta = 3668.0
Jack: JackEngine::ClientExternalClose ref = 2
Jack: JackEngine::ClientCloseAux ref = 2
Jack: JackEngine::ReleaseRefnum server quit
Unknown error...
terminate called after throwing an instance of
'Jack::JackTemporaryException' what():
This is steady behaviour. On the Bitwig side the following will be
seen:
[2017-06-23 18:17:10 ramona-server error] Connection broken with
client: java.net.SocketException: Socket closed
jackd is 1.9.10+20150825git1ed50c92~dfsg-1ubuntu1
Bitwig is 2.1.1
Is there a fix for this ?
Thanks.
Hello,
There is a problem with Bitwig not being able to activate audio for a
project. I have a ticket opened with Bitwig support and now they are
asking what are the parameters used in jackd for the 1010LT audio
interface, with a shadow of a suggestion that it's either jackd and/or
the 1010LT that's at fault, which I would doubt. I have the impression
there could be a certain amount of back and forth with Bitwig support
which is much more anonymous these days than it was a year ago.
Is there a possibility to run jackd in full debug mode so that every
message exchanged with Bitwig can be logged ?
Thanks.
spectmorph-0.3.3 has been released.
Overview of Changes in spectmorph-0.3.3:
----------------------------------------
* Added portamento:
- VST: support MPE to perform per-voice pitch bend (can be used in Bitwig)
- new portamento mono mode (all hosts)
* Added vibrato.
* Internal improvements:
- better property abstraction for (non-linear) UI properties
- updated polyphase interpolator (used for vibrato|portamento)
- fixed a few problems when developing against spectmorph(ui) libs
- don't link against Qt UI library when only QtCore is necessary
* Compile fixes for g++-6.3
What is SpectMorph?
-------------------
SpectMorph is a free software project which allows to analyze samples of
musical instruments, and to combine them (morphing). It can be used to
construct hybrid sounds, for instance a sound between a trumpet and a flute; or
smooth transitions, for instance a sound that starts as a trumpet and then
gradually changes to a flute.
SpectMorph ships with many ready-to-use instruments which can be combined using
morphing.
SpectMorph is implemented in C++ and licensed under the GNU LGPL version 3
Integrating SpectMorph into your Work
-------------------------------------
In order to make music that contains SpectMorph, you currently need to use
Linux. There are four ways of integrating SpectMorph sounds into music you
create:
- LV2 Plugin, for any sequencer that supports it.
- VST Plugin, especially for proprietary solutions that don't support LV2.
- JACK Client.
- BEAST Module, integrating into BEASTs modular environment.
Note that at this point, we may still change the way sound synthesis works, so
newer versions of SpectMorph may sound (slightly) different than the current
version.
Links:
------
Website: http://www.spectmorph.org
Download: http://www.spectmorph.org/downloads/spectmorph-0.3.3.tar.bz2
There are many audio demos on the website, which demonstrate morphing between
instruments.
--
Stefan Westerfeld, Hamburg/Germany, http://space.twc.de/~stefan
Decades ago I arranged more than 200 songs using MED/OctaMED/OctaMED
Studio on various Amigas. In the meantime I converted them all to MMD1 and
MMD2 format. I wanted to render them to audio files (e.g. WAV) for use on
CDs or MP3 players. I could render the MMD1 files without problems using
UADE, however UADE refuses to render MMD2 (with mixer mode). XMP seems to
play some MMD2 modules, but not all of them (maybe has to do with mixer
mode). Radium seems to accept only MMD2 and not MMD1, but when playing
there is only silence (whereas demo songs make noise, so no Jack problem).
Is there a player that processes all OctaMED module formats? Or at least
all MMD2 files, because I can still fall back to UADE for MMD1? Preferably
a command-line player/renderer, because there are so many modules.
Next step: I want to create music videos from the playing modules for
upload, say, to YouTube. I am certainly not patient enough to perform all
songs in OctaMED in an Amiga emulator (FS-UAE) and record the performances
using a screen grabber (like ffmpeg -f x11grab). If playing in Radium
would work, I could check whether it is possible to control Radium and
screen grabbing from a shell script. However, I think I prefer a
command-line tool that renders a simple animation of the rolling blocks
into a video file for any song. Does something like this already exist? If
not, what would be the closest point to start programming something like
this myself? Would it be reasonable to try to hook in some of the tracker
module playing frameworks like UADE?
While I'm in 'demo' mode, here is one where the main feature is the fairly new
'Solo' feature (since V 1.5.0)
https://www.youtube.com/watch?v=ziuPJuDhjGw
Although being replayed by Rosegarden the recording was made live in one
pass with a simple foot switch changing active part. I'm afraid my timing
wasn't up to much on this. I usually do much better.
Other features used were a MIDI-learned main volume on a standard volume
pedal (also since V1.5.0) and the bass line, although shown on the same channel
is comming from an instrument on part 17.
At the start, Yoshimi is set up in it's entirety with a single 'recent' state
load. That includes all patches, Solo settings and MIDI-learn
--
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.