I am in the process of creating a MIDI version of some string quartet
music. Â So far I have been using VPO solo strings sounds, but these are
not very satisfactory even after editing the .sfz files to the best of
my (limited) ability. Â VPO has some great sounds for string sections no
doubt, but for solo instruments it is not so good.
I downloaded an sf2 version of some solo string sounds and converted
them to sfz, but found that they were very synthetic sounding.
I have also downloaded the Philharmonia Orchestra samples. Â These are
fairly comprehensive and sound good, but unfortunately the samples
themselves are very short (typically only 1 or 2 seconds long), and I
haven't been able to make satisfactory loops with them.
Can anyone suggest where I might find some good quality solo string
sounds? Â Ideally, as well as normal bowed and pizzicato sounds, I would
like natural and artificial harmonics and open (i.e. unstopped) string
sounds.
Hi there,
I have released SoundTracker v1.0.4. Comparing to the last
pre-release, 1.0.3-pre2, it contains several important bugfixes, so I
recommend everyone to upgrade. Its main revolutionary feature is a
facility to process samples by any external program that can
communicate through STDIO. The interaction with such a program is
described used XML specs (not documented yet, but the comprehensive
example: much of SOX functions, is included), so one need not
recompile ST, only restart after adding new specs.
Other main features of the 1.0.4 release are:
* General:
- Full-screen mode
- Volume of all samples of an instrument / all samples in the module can be
set to a value, not only gained. Also all samples panning can be adjusted.
These functions can also modify the explicitly given values of volume /
panning of notes in patterns
- Improved compatibility with FastTracker, also MOD files are played more
correctly
- Unused patterns are listed in the Pattern Sequence Editor
- Sampling rate can be specified while saving a sample as WAV
- New module optimizer with many control parameters
* Track Editor:
- Moving notes up / down is implemented
* Sample Editor:
- The whole sample is drawn after recording
- Exponential / reverse exponential volume fade transients
* Instrument Editor:
- Envelope inversion and shifting is implemented
You can find more new features in NEWS file.
SoundTracker download page:
https://sourceforge.net/projects/soundtracker/files/
Regards,
Yury.
Version 2.3.1
Microtonal tunings and keymaps can now be exported as well as imported.
Zero size keymaps are handled correctly.
The virtual keyboard now retains focus while selecting different instruments in
a bank.
Window title bar text has been made more consistent.
Some of the MIDI example files have been revised.
Improved metadata.
More bugfixes, including a very obscure PadSynth one.
Small corrections and updates in the User Guide.
Full details are in /doc/Yoshimi_2.3.1_features.txt
Yoshimi source code is available from either:
https://sourceforge.net/projects/yoshimi
Or:
https://github.com/Yoshimi/yoshimi
Full build instructions are in 'INSTALL'.
Our list archive is at:
https://www.freelists.org/archive/yoshimi
To post, email to:
yoshimi(a)freelists.org
--
Will J Godfrey {apparently now an 'elderly'}
On Wed, 20 Sep 2023 15:53:47 +0200, Christopher Arndt wrote:
> Am 20.09.23 um 15:21 schrieb David Sumbler:
>> I might perhaps try installing the latest git version of sfizz.
>
> If you have all the dependencies installed, you should be able to
> compile & install the latest sfizz with:
>
> git clone --recursive "https://github.com/sfztools/sfizz-ui.git"
> cmake \
> -B sfizz-build \
> -S sfizz-ui \
> -W no-dev \
> -D CMAKE_INSTALL_PREFIX=/usr \
> -D CMAKE_BUILD_TYPE=Release \
> -D CMAKE_CXX_STANDARD=17
> cmake --build sfizz-build --verbose
> cmake --install sfizz-build
>
>> by alternating the 2 filenames I avoid the crashes.
>
> If you have both files in the same directory, the load next/previous SFZ
> buttons in the UI (to the right of the name of the currently loaded SFZ)
> make that especially quick.
Regarding the last point: I find that using the right/left arrow buttons almost always causes sfizz to crash! Previously I was usng the lv2 version of sfizz; I have now tried the vst3 version, but with similar results.
So I decided to try to install the latest git version of sfizz, using your very helpful step-by-step instructions. Unfortunately the first cmake command produces this error:
Package 'jack', required by 'virtual:world', not found
I certainly have the jack server running on my computer, and QjackCtl shows it to be working OK. No package called simply 'jack' seems to exist in the regular Ubuntu Studio repositories, so I'm not sure what to do about it. Any suggestions?
David
I mentioned in a previous email that I've switched to Pipewire on my laptop.
It works fine with most things - I use Audacious to play CDs, and
Firefox seems
happy enough to play things from You-Tube or BBC. However, when I try to run
GrandOrgue I get confusing messages, saying:
Error: No sound output will happen. Samples per buffer has been changed
by the sound driver to 512.
Under jack, I had been running at 44100sps, with 2 buffers of 1024 samples.
QJackCtl shows this as still being in force, though whether this is what
pipewire is
actually doing I don't know. Changing setting in QJackCtl to 512 spb
gives a message
which suggests that pipewire is still expecting 1024.
Bill
--
+----------------------------------------+
| Bill Purvis |
| email: bill(a)billp.org |
+----------------------------------------+
Hi,
I'm putting together a digital organ using GrandOrgue and Jack, I've had
to adapt
a program called ttymidi to convert serial input from Arduino scanners
to Jack which
passes it on to GrandOrgue. It all works fine until I try to polish up
the pwoer-on
sequence. If I start the modified ttymidi code before jack has got going
it falls
over. I want to be able to test out my modified code on my laptop, as I
only get
access to the organ occasionally. Unfortunately I recently switched my
laptop to
use pipewire instead of pulseaudio (for general usage, such as watching
web videos).
That got sorted out, but when I came to testing my code, it seems to set
up the
connection to jack even when I've stopped jack (actually jackdbus). Is
this because
pipewire is intercepting the requests (jack_open_client(...))? I tried
adding an
input port, and this seems to connect OK, and the client appears on
qjackctl's
connection graph, despite qjackctl saying that jack is stopped! Is
pipewire doing
a complete replacement for jack? I can't find much on the web other than
initial
install and setup, not much about how it works. I can probably sort out the
above problem next time I can access the organ, which doesn't need
pipewire or
pulseaudio, so it will just be running jack, but I am curious to know
more about
what is going on. Anyone on this list actually part of the pipewire team?
Bill
--
+----------------------------------------+
| Bill Purvis |
| email:bill@billp.org |
+----------------------------------------+
Just read about this:
https://github.com/bitwig/dawproject
As with many of these 'standardization' efforts success might depend
on adoption, but it's an interesting initiative, so we will see what
happens :-)
Lorenzo
Anklang version 0.2.0 is released.
Anklang is a digital audio synthesis application for live
creation and composition of music. It is released as Free
Software (MPL-2.0) and runs under Linux.
The real-time sound engine is implemented in C++, the UI runs
in Electronjs, Firefox or Chrome. Assistance with development,
porting or creative efforts is very welcome.
Anklang provides a MIDI sequencer, Undo/Redo capabilities for note
editing, real-time synthesis, and support for CLAP plugins.
The source code and binary packages are available here:
https://github.com/tim-janik/anklang/releases/tag/v0.2.0
The project website with further resources is at:
https://anklang.testbit.eu/
=======================================================================
This release has significant improvements to audio synthesis
capabilities and user interface. The documentation has been improved in
several places, and automated generation was integrated into the CI.
Audio synthesis enhancements include support for new CLAP (draft)
extensions, such as transport information and file references. We now
support non-linear mappings for BlepSynth ADSR times, and a new audio
plugin Freeverb by Jezar at Dreampoint was added, with fixes to the
damping mode in the original version. Additionally, a Jack PCM driver
based on Stefan Westerfelds’ code was integrated.
Performance improvements were achieved by adding a new optimizing memory
allocator and supporting low-latency scheduling via sched_* or RtKit.
Saving projects will now automatically create backups of recent versions.
The user interface has also seen significant improvements in this
release. These include context help via F1 key in various UI components,
fixes to mouse wheel sensitivity for modern browsers, improved tooltips
and note editing in the piano roll. The UI can now be zoomed via new
menu entries, the color palette was updated, and integration of
TypeScript annotations allowed improving the UI JavaScript code quality.
In terms of packaging, AppImage builds saw major compatibility
improvements, and we increased the frequency of Nightly releases,
building from nearly all significant trunk merge commits. We aim to
generate more regular releases in the future instead of having lots of
Nightly builds between regular releases.
--
Anklang Free Software DAW:
https://anklang.testbit.eu/