frank, this patch sounds great with some random glass breaking samples I have sitting around! I think I'm going to use it with a piece I'm working on...
cheers,
rich
Hallo,
Ken Restivo hat gesagt: // Ken Restivo wrote:
> I'm starting to enjoy glitchy percussion sounds I'm hearing in a lot
> of computer music these days, and want to experiment with those.
>
> I've asked around about how people are making these sounds, and the
> answers I get are "Battery", "Redrum", and "Reason". All firmly
> wedged closed and proprietary. of course.
>
> Are there any good free tools for making glitchy drum sounds, which
> do not require the use of WINE? If the answer to that is
> "SC/CSound/PD/ChucK", that's fantastic, can anyone point me to some
> particularly good source code or patches for glitchy drums in those
> languages that I could start experimenting with?
I attached a simple Pd patch, which can be used to explore glitchy
sounds created from playing short sections of a sample with a short
volume envelope, that doesn't ramp, but jumps to 1 on attack. Not
ramping will automatically generate that clicky sound. Additionally a
simple "tanh-like" distortion is applied to the sound.
Just try loading any sample (44.1kHz, wav/aiff) you have on your disk
and play with the toggles. The "randomize-start" toggle switches
selecting a random start point in the sample.
If you have found a nice glitchy sound, you can export it to a file
with the "record" message. Remember to switch off the randomization
before recording, otherwise you will not record the previous segment,
but a new one.
Ciao
--
Frank Barknecht _ ______footils.org_ __goto10.org__
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