This seems to be a good estimation.
Especially, ProTools HD systems use TDM plug-ins that are being processed on the specific ProTools DSP hardware.
Thanks.
Depending on the software, it could even be higher quality when bouncing toOn Monday 30 March 2009 06:47:32 Arda Eden wrote:
> Sorry if this is discussed before but,
>
> Some DAW software can bounce mixdown to an output file directly (like
> cubase or reason).
> But many audio people claim that this kind of bouncing is not good at all.
> They say that bouncing real-time
> (like with protools or by routing all the tracks to a new stereo track's
> input) is better resulting for audio quality.
>
> Now,
> My consideration is that, there should be no difference between the two
> because theoretically the software
> should be writing the same data in both ways.
>
> Am I missing something ?
disk directly. However this is only the case if you are using control signals
that have to be sample accurate and your software would otherwise render them
based on audio blocks. This is what some people use CSound and SuperCollider
in NRT mode for. In that case, it may take longer than a realtime bounce
though.
In regular DAW software, I could also imagine that on certain parts where
there is a lot of DSP going on (lot of effects for example), directly
bouncing to disk may also be better, as the calculation does not *have* to be
realtime, so where maybe in realtime you'd get hickups, rendering to disk may
be safer.
It could be that some ProTools stuff needs to drag it through their hardware
DSP's that will only run in realtime mode. In that case I could imagine there
is a quality difference between letting the host PC do it, or the ProTools
hardware DSP's. And this is probably where the myth comes from.
sincerely,
Marije
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