On Tue, Oct 26, 2010 at 2:25 PM, Darrin Thompson <darrinth(a)gmail.com> wrote:
I have a project coming up to compose some music for a
video game I'm
making. I want to keep costs low everywhere except for sample libraries.
Given my past experience I'd like to overspend there a bit. I'm really
impressed with how Sonivox samples sound and I'd prefer to do my sequencing
and mixing with open source tools.
I'm shooting for a tween bubble gum sound hoping to appeal to the "likes
iCarly" crowd. I'm interested in opinions/pointers to the sequencer, audio
effects, and any experiences people have had with sample libraries,
particularly Sonivox. I'm comforable with Ardour although I have doubts
about my actual mixing skills.
I'm not familiar with Sonivox but I use high-end samples on an almost
daily basis (EWQL, Kontakt, etc). They are all Windows based sample
libraries, however, and I host them using Reaper x64 on a Windows 7
box, and do all of my sequencing and mixing with Rosegarden and Ardour
respectively, on Linux, of course, using QMidiNet/ipMIDI between the
two machines.
What sample engine are you using?
--
Brett W. McCoy --
http://www.electricminstrel.com
------------------------------------------------------------------------
"In the rhythm of music a secret is hidden; If I were to divulge it,
it would overturn the world."
-- Jelaleddin Rumi