I'm surprised Alex included RG in that list as to be honest, powerful and fully-featured program as it is, I think RG is really let down by its clunky (mainly too big) GUI and I was hoping for a complete overhaul when it got ported to QT4 but sadly that didn't happen. Attractive GUIs are definitely great but are always secondary to functionality and stability, Besides, most people on this list are quite happy to work with apps that have NO gui ie ecasound or minimal, archaic GUIs ala PD.
For me, the biggest turn off in a GUI is if its too big- ZASFX/Yoshimi, RG and to a lesser extent Ardour all suffer from GUI's that are a nightmare for smaller displays such as netbooks and older/budget laptops. I do like the look of Ardour but I still believe it needs to go on a bit of a diet. There are still many perfectly good laptops (Core 2 Duos etc) that can't do any better than 1280x800 but I'd encourage devs to try and get their apps to fit nicely onto 1024x768 to be even more inclusive.
On Fri, Jan 28, 2011 at 07:27:55AM +0300, Alexandre Prokoudine wrote:
> Speaking of pretty interfaces, both MusE and OOM2 need a revamp. OOM2
> is a step in the right direction, but it's still in late 90s (as well
> as way too many other apps). Sadly, there is only one Thorsten Wilms,
> and whoever did Wired is not around anymore. IMO, only Calf from Git
> has state of the art UI today, with Ardour 3 next to it and Rosegarden
> trotting along.
I'd be interested to know what, in your opinion, makes a GUI 'state
of the art' as opposed 'late 90s'. In other words, a list of features,
properties etc. as opposed to just an example to look at.
P.S. I'm not trolling. I really want to know.
Ciao,
--
FA
There are three of them, and Alleline.
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