Very cool. I was playing around with it. I do have one suggestion though: It seems you are introducing unwanted artifacts due to clipping.
First, you probably don't want clipping. However, it is showing up, even in your demo samples.
Second, you might want clipping (Probably we've ingrained digital clipping in our perception of explosion sounds), but if you do, you're not clipping in the right way. I haven't looked at your code, but because I had the exact same symptoms while using libsndfile, I'm guessing that what you are doing is feeding libsndfile floats with values >1 or <-1. If you want proper clipping, these samples would be pulled to the closest value within the range [-1,1]. However, due to performance reasons (I'm guessing), this is not what libsndfile does, but instead it wraps around. So 1.1 will be interpreted as the amplitude of -0.9.
Here's what it looks like: http://i.imgur.com/sselM.png
That image is from demo0.wav. This causes the "clicking" artifacts you hear in the file. In order to fix this, just go through and find any samples > 1 and replace them with 1, and similarly with -1, right before you write the data out with libsndfile. This should give you proper "chopped peaks" clipping. Or, if you don't want clipping at all, just calculate the max amplitude and divide every sample by it before outputting.
Good luck and thanks,
Jeremy
I made a little explosion sound effect generator, the idea being to help out people looking for such things for making video games, and so on. It relies on portaudio, libsndfile, and gtk2.I don't really know what I'm doing when it comes to DSP, so probably some of you will laugh when you see my algorithms. But it does more or less make explosion sounds.It's here:
Enjoy-- steve
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