Hi Philipp,

A freind of mine ported the CSound API to objective C for iOS, and can run csound using the normal API there. Somebody else used libPD in a granular-synthesis app, using objective-C / C / PD. OpenFrameworks is pretty cool for this type of thing, but if you have to use objective-C there's some bindings for other things around.

If you're in need of ideas, let us know approx what area of stuff you're interested in and then we can hit you with some brainstorming?

Also, if you design the app carefully, it could be trivial to port to linux/android/embedded or something.
HTH, -Harry

On Sun, Oct 19, 2014 at 9:10 PM, Philipp Überbacher <murks@tuxfamily.org> wrote:
Hi there,

I'm attending a basic multimedia on mobile devices course at
university. During that course I'll have to do a small project,
possibly together with one or two others. I want to do something audio
related of course. The university staff is pretty much focused on
video, so they won't be of much help.

I'm looking for a reasonably low skill/work project idea.

The problem is that I have to do this for iOS (hence the SEMI-OT). I
wouldn't want to develop for or use that horrible platform but if I have
to do it anyway I might as well get some audio coding experience.

Maybe there is something that would be useful to port? Maybe there's
some need for a iPad as remote control thingy? Or some little thing
from scratch?

Suggestions are welcome.

Regards,
Philipp
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