[LAD] Experience driven design and Linux Audio

Will Godfrey willgodfrey at musically.me.uk
Thu Oct 2 09:00:32 UTC 2014


On Wed, 1 Oct 2014 21:40:10 -0700 (PDT)
Len Ovens <len at ovenwerks.net> wrote:

> On Wed, 1 Oct 2014, Paul Davis wrote:
> 
> > Here's an interesting counterpoint or follow up point or whatever. I've queued it to
> > start at the right time, listen till about 31:00 (or longer if you want). The key point
> > I wanted to highlight was Gerhard's point about saying "No" to user requests. But, being
> > Gerhard, he has other interesting points to make as well.
> > 
> > src="//www.dailymotion.com/embed/video/x26axz5?start=1530" allowfullscreen></iframe><br
> 
> An interesting chat. In his case the reasons for saying no to user 
> requests might be different, though not by much.
> 
> I also realize maybe I am taking the original question off of what it was 
> asking. The original talk was about something that is perhaps not 
> understandable in the context of creation rather consuming. Many of the 
> newer DEs are frustrating for developers (not just SW development), but 
> developers even though there are many, are a very small percentage of 
> computer users. Most are consumers, games and browsing are almost all that 
> happens. From that POV win8, unity, gnome3, OSx, Android, etc. all make 
> sense. From a developers POV (POV meaning personal use), they don't. 
> Someone who is creating music, video or graphics is a developer and their 
> needs are not the same as the consumer. Once that difference is pushed 
> out of the way and one looks at the user experience from a developer's POV 
> the "experience" that is expected is different but it is still there.

<snip>

I found myself nodding all the way through this!

Also, it seems that as time goes by a lot of people are using steadily more
powerful equipment to actually do less! Whether this is what they want to do or
whether it's what the interface *allows* them to do is a moot point.

As someone who tries to get the most out of anything I use, I find most
commercial software extremely frustrating in the way it strait-jackets users. I
think this also blocks curiosity and maybe stops more youngsters joining the
creative communities.

I think this relates back to the topic as in who's experience should lead the
design?

-- 
Will J Godfrey
http://www.musically.me.uk
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.


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