[linux-audio-dev] gwc-lib released on sourceforge

Davy Durham ddurham at netdoor.com
Thu Apr 10 01:28:01 UTC 2003


Hey Jeff!

(Hey it's the author of ReZound, we had talked a while back about moving 
functionality into ReZound)

Just to let you know, I changed jobs, so my old email address 
(david.durham at wcom.com) is no more.  Use this email if you need to get me.

Well, it's good to see your fine functionality being moved into a lib. 
:)  I'm going to check it out right now.

Just letting you know that I noticed,
  -- Davy

Jeff Welty wrote:

> Hi all,
>
> I've posted gwc-lib on:
>
> http://gwc.sourceforge.net/
>
> This is an EXTREMELY crude release from the standpoint of 
> documentation at least, (and it took *forever* to get this far), and 
> ..., but I want to allow for input into the API.
>
> It so far only includes the denoising algorithm.  I do plan to include 
> the declicking and decrackling algorithms.
>
> What got me motivated was 3 things:
>
> 1) Conrad Parker's intitial query into getting the algorithms into 
> sweep, and subsequent private emails helping me understand many issues.
>
> 2) Erik de Castro Lopo's release of Libsamplerate
>
> 3) Paul Davis' great post (spurred by libsamplerate) on 
> linux-audio-dev about how sharing these basic algorithms in a library 
> format has really made it a better world for all of us:
>
> http://eca.cx/lad/2003/01/0006.html
>
>
> In theory, there are only 2 files you need to look at to start playing 
> around - gwc_lib.h which describes the API (sorta), and denoise.c, 
> which is an example of how to use the algorithm.  The basic idea is 
> you initialize the algorithm with parameters, feed it noise samples 
> via buffers, then start using it by writing and reading buffers.  
> There appears to be a small performance hit by using the buffers on 
> the order of 10%.
>
> If you've a mind, please grab it and let me know how it goes.  Fire 
> back ideas about the API.  And, no, I'm not gonna LADSPA-ize it.
>
> Cheers,
> Jeff Welty
>
>





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