[linux-audio-dev] Terminology / sampler architecture

Frank Barknecht fbar at footils.org
Tue Jun 15 15:22:38 UTC 2004


Hallo,
Thorsten Wilms hat gesagt: // Thorsten Wilms wrote:
> Besides widgte-level gui standards another topic for 
> general usability is terminology. Naming of concepts 
> like sessions, banks, presets, patches and so on.

Puh, that will be a hard one, as audio applications tend to be very
different, not only in terminology. Pd doesn't know "sessions" or
"bank", Ardour doesn't now "messages" or "bang"s, AMS doesn't know
about "tracks", all because those things aren't used by them. One
could try to make the naming in similar apps the same, like in Ardour
and MuSE, but they already are most of the time.

> Of special interest to me is naming and structure of 
> the different organizational levels of samplers.

I have to ask: what is a sampler to you?

> And a specific questions: what is thought to be the 
> best approach to allow both having multiple samples 
> with greatly varying setups of filters/amps/etc 
> (drumkits) and multiple samples for chromatic 
> instruments with smooth changes of filter/amp/etc 
> settings?

I sincerly don't understand what you are talking about here. ;(
Maybe you could explain with an example? But maybe we just think
different when thinking of samplers...

Ciao
-- 
 Frank Barknecht                               _ ______footils.org__



More information about the Linux-audio-dev mailing list