[linux-audio-dev] Sound processing objects architecture, is it possible?
zanga.mail at gmail.com
Tue Jan 23 16:49:54 UTC 2007
2007/1/23, Steve Harris <steve at plugin.org.uk>:
> On 23 Jan 2007, at 16:14, Stefano D'Angelo wrote:
> > Just some last questions and I'll stop shouting and fooling around :-)
> > This issue should also have been faced with vstserver, fst and so, but
> > I never used them, so I'm just asking (I'm doing all of these because
> > I'm working on a DSP program): how would a LV2 VST loader handle VST
> > plugins with various effects, banks and programs, expecially in the
> > case (if any and/or possible) where such plugin makes some fades when
> > changing while playing (real-time processing)?
> I've no idea, you'd have to ask the authors of those other converters.
> > Then... I see in VST docs that a getInputLatency and getOutputLatency
> > functions are defined. I think that these could be used as extensions
> > on a LV2 host, but such values are to be trusted under wine?
> LADSPA has _latency ports, I don't remember what we said for LV2. The
> latency should only be algorithmic, so wine should not be relevant.
> > And what about the combination of LASH and VST storing system?
> Sorry, I don't know anything about the VST storing system.
> - Steve
No problem, as I said before, thanks a lot!
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