[LAD] Floating point processing and high dynamic range audio

Paul Davis paul at linuxaudiosystems.com
Wed Jul 21 17:59:15 UTC 2010


On Wed, Jul 21, 2010 at 2:56 PM, JohnLM <johnlm at apollo.lv> wrote:
> If I code program to handle attenuation of sounds depending on their source
> (emitter) position in virtual 3D space, I guess then there's no simple way
> to relate the effect to real world.
> How this is usually handled?

there are decades of research on this. some of it still ongoing.



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