[LAD] on the soft synth midi jitters ...

Ralf Mardorf ralf.mardorf at alice-dsl.net
Sun Oct 10 16:30:56 UTC 2010


On Sun, 2010-10-10 at 14:39 +0200, David Olofson wrote:
> On Sunday 10 October 2010, at 10.01.09, Ralf Mardorf
> <ralf.mardorf at alice-dsl.net> wrote:
> 
> > On Sun, 2010-10-10 at 17:59 +1300, Jeff McClintock wrote:
> 
> > > I do use licensed software. I am quite anti-piracy
> 
> > 
> 
> > If so, than pardon :). Anyway strange, a lot of the famous studios
> did
> 
> > use Cubase without getting jitter for soft synth, today those
> studios do
> 
> > use Nuendo.
> 
> Are they actually using the softsynths for monitor sound when
> *recording* "live" MIDI?
> 
> I don't know how most people work these days, in my experience, one
> tends to have the MIDI stuff sequenced and arranged already when
> arriving at the studio, in which case "live" MIDI latency and jitter
> are no issues.

;)

Nobody will bear costs for sequencing and arranging MIDI files in the
studio ;).

At the moment I'm supervising elementary school children, but working as
an audio engineer, but I'm quite sure you're right.

Anyway, jitter is a problem regarding to the feeling, when arranging a
song. For good reasons the Jazz musicians I know, don't use MIDI
sequencers.

> 
> > I never experienced jitter for soft synth, when using Cubase
> 
> > and I do hear allegedly inaudible jitter when using external MIDI
> 
> > devices.
> 
> There has to be quite a bit of jitter before one actually hears it as
> such, and as to fixed latency, tolerances are even higher.
> 
> Most people apparently don't even hear the "random" timing that's
> applied to anything you play on a hardware synth driven via standard
> MIDI - but if you're used to oldschool trackers and other software
> with sample accurate timing, you can tell something is "off".

C64 and Atari ST ;).

> (Obviously, this would be next to impossible to notice unless we're
> dealing with 100% quantized electronic music. "Human feel" would
> probably mask anything that's off by less than one or two ms or so.)
> 
> As to live playing, I doubt a normal human being would even know what
> (s)he's missing before actually trying something with sub 3 ms latency
> and sub 1 ms jitter. You can't hear the difference, but you can
> certainly feel it! I suspect drummers would be particularly sensitive
> to this.
> 
> -- 
> 
> //David Olofson - Developer, Artist, Open Source Advocate
> 
> .--- Games, examples, libraries, scripting, sound, music, graphics
> ---.
> 
> | http://olofson.net http://kobodeluxe.com http://audiality.org |
> 
> | http://eel.olofson.net http://zeespace.net http://reologica.se |
> 
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