[LAD] "bleeding edge html5" has interesting Audio APIs
pshirkey at boosthardware.com
Mon Nov 21 23:46:25 UTC 2011
> On Tue, 2011-11-22 at 00:41 +0300, Louigi Verona wrote:
>> Hey guys!
>> I have worked several years as a web developer and continue to create
>> personal projects actively.
>> What can I say - the web obviously has lots to offer. However, the
>> client-side has more promises than
>> actual accomplishments, especially when it comes to cross-browser
>> Want it or not, even jQuery has problems, especially on (you guessed
>> it) IE. The amount of hacks one needs
>> to put it to make even normal html look the same in FF and IE is
>> enormous. Experienced html guys might not
>> notice how much hacks they automatically put into the code.
> If you choose to care about IE, life is indeed going to be miserable.
> I certainly don't ;)
>> Not to mention the memory problem. Browsers simply cannot handle as
>> much memory as a desktop app can
>> and you never know if settings of the visitor of your web app will
>> allow him to not have his browser crash.
>> As for graphics, each solution available today has loads of issues and
>> nothing I've seen is satisfactory. Google
>> stuff is interesting, but how lasting it will be - nobody knows.
>> I would agree that the web has potential. I would agree that Java
>> failed as a dream of an ultimate platform for all.
>> But I would not agree that the web is there already today, nor that it
>> is close. In terms of actual interaction it is
>> very, very far away from what even a Java tool like Processing can
>> offer, not to mention all of Java.
> There seems to be the impression that I, or anyone, is arguing that
> absolutely every UI ever is best implemented in the browser. Of course,
> not, that's silly.
> But most audio control UIs are quite simple. All we need is a couple of
> sliders and knobs and such. It's quite straight forward and perfectly
> appropriate. Transport controls, faders, knobs, XY pads, step
> sequencing, toggles, all that kind of stuff. Having remote controls and
> plugin UIs and such in the browser would be awesome, and it's not
> anywhere near the realm of things too large to be feasible, or too
> complicated to be portable (even to that atrocity you mentioned).
Does html5 support JACK yet? That will be nice.
> If you need very high performance realtime visualization or whatever,
> sure, dont use the browser. Duh.
With html5 support for opengl this is actually decent on new browsers.
> Put differently: nobody is going to be rewriting the main Ardour UI in
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