[LAD] DrMr: a new lv2 sampler/drum machine plugin

Nick Lanham nick at afternight.org
Tue Feb 14 13:50:53 UTC 2012


Firstly, yes, at some point I would like to have kit editing/creation 
available from the GUI.  This is non-trivial however, and a bit down the 
road.

To your second point, I agree that it's non-optimal to have to fire up 
hydrogen to make minor changes to kits and the like.  However, I still 
think DrMr improves the situation, as it sits nicely in your host, saves 
all your parameters, and doesn't require any external routing.  Of 
course if you're fine with setting up all the external routing and kit 
loading etc, you should just avoid DrMr all together, hydrogen is more 
fully featured and almost certainly more stable anyway, but the whole 
point of me writing DrMr was that I got sick of having to set up both my 
host and hydrogen for every track i wanted to open.

But yes, kit customization is in the pipeline, although behind getting 
the core solid and stable.

-Nick

On 02/14/2012 02:23 PM, Alexandre Prokoudine wrote:
> On Tue, Feb 14, 2012 at 2:21 PM, Albert Graef wrote:
>
>>> Other than that, do you have plans adding UI for basic management of
>>> drumkits so that users would be able to add/remove instruments and
>>> save drumkits?
>> You can easily do that in Hydrogen itself, so why bother?
> Yeah, right. All I have to do is to launch Hydrogen and start doing
> things with it. And since I have it running anyway, why not simply
> route MIDI from Ardour to Hydrogen and make it play sounds? So why
> bother inventing DrMr? :)
>
> So here is a question. Let's say, you are working on a song and you
> want to simply add a new percussion instrument, because you feel like
> it would be a great idea. Do you seriously want to start a whole
> separate application to do a very basic thing? In the middle of
> creative process? Really? :)
>
> Alexandre Prokoudine
> http://libregraphicsworld.org
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