[LAD] Experience driven design and Linux Audio
paul at linuxaudiosystems.com
Tue Sep 30 21:40:45 UTC 2014
On Tue, Sep 30, 2014 at 5:32 PM, Len Ovens <len at ovenwerks.net> wrote:
> My take on this is much more practical. I make software to fill my needs
> and expected experience.
Your expected experience is shaped by the software experiences you've
already had. This is why the first users of touch surfaces were so blown
away by it - an experience completely unpredicted and unanticipated by
Likewise, your needs are defined in part by the capabilities we currently
understand software to have. Before anyone understood how to do timestretch
in a way that preserved pitch, nobody saw that as a "need" in an audio
application. Now it is a very common feature, and among a very sizable
fraction of the people who use DAWs, it is a "need". Once upon a time, text
editors had no undo feature. Once upon a time, editing video on a computer
was impossible. Once upon another time, realtime audio synthesis was
impossible. The Len of those times, I am certain, would have defined his
needs differently than the Len of today.
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