[linux-audio-user] Common linux audio layer

Peteris Krisjanis pecisk at gmail.com
Thu Jan 6 15:09:54 EST 2005


For me, ALSA creates a common ground for such layer to arise, so I
just suggest to wait for ALSA to mature and more apps to support it.

And, in fact, I don't know about you, but all I do is:
* Install my Debian image
* Create a profile for me
* Install UT2004
* And play with sound and graphics in all glory

Sound chip is discovered with small app discover, similar to Kundzu,
without bothering me (all I can discuss about is ALSA default mixer
settings, but it can be saved in some kind of default for common user
- if you wish). Graphics is detected too - it still needs lot of work
but it's getting here.

So it works, without any kind of problem.

As for multiple sources of sound played in once - I don't know, I
don't like a Windows solution for this, but some kind of such level
mixing would be nice - but it could be even better than other OSes,
for example, when I watch a movie, all 'dingles and dangles' (new
email, friend bothering you trough ICQ with important message,
download completed) could be very silent, somewhere in the background.
It could be done trough D-BUS, I guess - as I know that there was
ideas of while watching something full screen, trough D-BUS get other
apps like GAIM know that I'm busy now watching movie :)

Peter.

On Thu, 06 Jan 2005 20:48:51 +0100, tommy <illth at gmx.de> wrote:
> Lee Revell schrieb:
> 
> >On Thu, 2005-01-06 at 15:23 +0100, tommy wrote:
> >
> >
> >>so what to do if u have a cheap onboard sound (nForce board) that has no
> >>hardware mixing capabilities?
> >>
> >>looks like the following:
> >>1) try to get TS work with aoss.
> >>2) give up. search the internet. try artsdsp.
> >>3) download openal-source via cvs
> >>4) download a patch for openal to use it with ut2004
> >>5) recompile openal with alsa support (need to install libasound2-dev
> >>packags before ...)
> >>6) copy the library to ut2004 directory
> >>7) make an .asoundrc file that allows dmixing for artsd and ut2004, and
> >>audio input for artsd
> >>8) modify TS startup script so that it will start artsd if not already
> >>running, and LD_PRELAOD artsdsp libraries.
> >>optional:
> >>9) feel pisssed of about all (arts(dsp) adds some noticable lag to
> >>audio!) that and get an audigy2
> >>
> >>
> >
> >Or:
> >
> >1) get a real sound card - this is what many Windows users in your
> >situation do
> >
> >
> >
> Windows users don't come to this situation. the install windows,
> install their soundcard drivers, install ts, install ut2004, and thats it-
> if a windows user gets a "real" soundcard, then due to other reasons,
> eg. the onboard sound sucks, or he wants to get some extra fps.
> 
> btw: see step 9)
> 
> >Or:
> >
> >1) complain to the authors of TeamSpeak and UT2004 that they should not
> >be using a deprecated API, they should use the ALSA API
> >
> >
> >Or:
> >
> >1) get nvidia to release some docs on the nforce2.  Support for this is
> >completely reverse engineered, they refuse to release ANY docs.  For all
> >we know this card does do hardware mixing, but we can't support it for
> >lack of docs.
> >
> >
> yes, hehe.
> 
> it would be good if they (TeamSpeak !) would switch to alsa-
> and in fact they are pretending taht they work on TS3 with
> alsa support, but until then, no chance. And i guess this will
> still take some time.
> 
> a word on the nForce chipset:
> 
> 1) the original nForce has an DSP built in
> 2) the nForce 2 with MCP-T southbridge has DSP built in, the MCP doesn't
> 3) AFAIK, nForce 3 and nForce 4 also lack the DSP
> 
> but thats not the point. i bought that audigy2, and its a good soundcard,
> apart from a few issues that will be fixed sooner or later.
> 
> but what i wanted to say was the following:
> it's not easy to use for someone thats new to linux-
> in fact, once i succeeded to convince someone to give linux a try-
> but he could not get this to work with just 2 mouseclicks. So he
> switched back to windows :(
> 
> Thats the point ... if linux should become a desktop alternative,
> then we definitely need such an `Common linux audio layer`.
> 
> but: less linux gamers, less games ported to linux :'(
> there is the ut series, and all stuff from id. but no halflife 2
> 
> btw. this was meant as an reply to Dubphil.
> 
> -tom
> 
> >Lee
> >
> >
> >
> >
> >
> 
>



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