[LAU] audio/visual synthesis

Dave Phillips dlphillips at woh.rr.com
Thu Jun 26 11:01:40 EDT 2008

Florian Schmidt wrote:
> On Thursday 26 June 2008, Dave Phillips wrote:
>> This understanding is central to my own concept of the A/V arts. In my
>> opinion there are no absolute correspondences, i.e. I believe that all
>> associations and correspondences between audio and visual elements are
>> finally arbitrary. 
> I guess the sonificiation folks might, at least partly, disagree (and i follow 
> them here). There is [IMHO] a correspondence for natural phenomena. E.g. a 
> ball hitting the ground and making some noise. The visual and the sonic 
> impressions are just two aspects of one and the same process. Experience 
> tells us how these two are correlated and the artist is free to play with 
> these expectations. Maybe i misunderstood your comment though..
Sure, the connections between the physical phenomena are real and 
immediate: ball hits ground, makes sound according to well-established 
physical correspondences. However, establishing correspondences between 
the elements of an image and the elements of sound seems to me to be an 
arbitrary exercise: ball is bright red, sound is a Bb over middle C. 
Don't get me wrong, I think the fun begins when we can elevate a set of 
arbitrary rules and correspondences into productive methods.

I guess I'm leaning towards the irrational these days... ;)

>> ... thanks for that graphics server, that's a cool idea, I look forward
>> to testing it.
> I hope you'll like it and are not too disapointed about the current 
> limitations.. If you plan to download it, wait until tonight. I will update 
> the documentation a bit especially with respect to Open GL fragment ad vertex shaders..
We await the evening. :)

Thanks for the response, Flo, and thanks to everyone for their input on 
this topic. I'm learning as I go...



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