[LAU] OT: talent and craftsmanship [was: Re: OT: Dub Fx]

Paul Davis paul at linuxaudiosystems.com
Sat Feb 13 10:06:16 EST 2010


On Sat, Feb 13, 2010 at 2:42 AM, Atte André Jensen
<atte.jensen at gmail.com> wrote:
> Paul Davis wrote:
>
>> its not just that randomness is OK. its that (a) a highly quantized
>> (b) low parameter experience is OK.
>
> Are you saying that work produced in PD or csound is more art than work
> produced in Abbleton Live or Renoise?

i'm not referring to software at all. i'm talking about the hardware
interfaces used to control the sounds that software is used to make.

i'm also not talking about genres. i'm talking about the difference
between the experience of playing an instrument with an effective
"sensor sampling rate" that is the same as the audio sample rate, and
has a dozen or more parameters than can be controlled (almost)
simultaneously by a skilled player.

for the purposes of the criticism i'm making, whether you use these
things to create hard bop, deep ambient, world fusion, scandanavian
extensions to bill evans' conception of jazz, the entire ECM ouvre,
early baroque, indo-rock syntheses (all of which i listen to
regularly) or hard core techno, country&western, chart-topping pop,
french chanson or any variety of metal (all of which i do not) is as
irrelevant as the software used.

again, what eno said: a good instrument has qualities that the body
can learn and the mind cannot. a bank of knobs and buttons does not
meet this standard, at least not easily. i think i've also noted
before that there are categories of music that are not "performed" at
all, just composed (e.g. CSound, or more generally most
"electro-acoustic" pieces).


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