[LAU] drum synth

pierre jocelyn andre temps.jo at gmail.com
Sun Aug 3 05:11:35 UTC 2014


Hi,
for the last code, I say :
in work,
we need to refine the movement in the tables




2014-08-03 1:07 GMT+02:00 James Morris <james at jwm-art.net>:

> On Sat, 2 Aug 2014 23:47:47 +0200
> pierre jocelyn andre <temps.jo at gmail.com> wrote:
>
> > Hi,
> > I mainly work on the laws of sound, not much on how to code,
> >
> > but tux know coding and look at here
> > http://chezlefab.net/share/8e3b1648a0a683334186/lmmodeljo-fab.tar.gz
> > it-is the future, I just have to correct the wav converter
> >
> > there are many drums
> > Try the code
>
>
> I just tried this code. It does not seg-fault like the other code. I'm
> not convinced it's the future as you mention. It doesn't sound like
> you've worked that much on the laws of sound, each button or key press
> produces the exactly same sound, no difference, the only way to produce
> any difference is to press keys/buttons rapidly to layer the sound.
>
>
> > A drum is simply a strong decrease in amplitude accompanied by a
> > change in length by 5 forehead (30 fronts enough)
>
> That theory could be applied to a pure DC signal but I'm not sure
> if you might need another forehead or not.
>
>
> >
> > "Segmentation faults , "that is if you try out linux
> >
>
> Well I'm harldy going to rush out and buy Windows just so I can test
> your program to see if it meets my needs am I?
>
> And why does your program do horrible things to my terminal?
>
> James.
>
>
> > Best regard
> >
> >
> > 2014-08-02 23:16 GMT+02:00 James Morris <james at jwm-art.net>:
> >
> > > On Sat, 2 Aug 2014 14:13:58 +0200
> > > pierre jocelyn andre <temps.jo at gmail.com> wrote:
> > >
> > > > Hello there,
> > > >
> > > > again sorry for my poor English
> > > >
> > > > my synthesizer creates sounds of drums
> > > > each sound weighs 16 bytes
> > > > we must forget audacity is too heavy, so much many bytes per sound
> > > > sounds produced by my synthesizer can not be encoded as encoding
> > > > deforms, as streaming deforms,
> > > >
> > > > here you have some synthesizer sounds in wikimedia
> > > > http://commons.wikimedia.org/wiki/Special:Contributions/9temps
> > > > here you have video
> > > > https://www.youtube.com/watch?v=XwCeR5S8kHI
> > >
> > > I hear no drums in that video. I watched one of the others and found
> > > the sounds interesting (as I commented there) but didn't hear any
> > > drums, and it's not obvious what's going on, how can you change the
> > > synthesis parameters for instance? Must the code be edited and
> > > recompiled?
> > >
> > >
> > > > here you have some piano code
> > > > http://www.letime.net/vocale/lmmodel1jo.tar.gz
> > >
> > > Segmentation faults as soon as I hit any button.
> > >
> > >
> > > >
> > > > piano with drum
> > > > must be
> > > >
> > > >
> > > > I am currently working with the debian facile community to improve
> > > > codes
> > >
> > > I've just looked at MaFenetre.cpp and it's over 9000 lines!
> > >
> > > You need to stop the lazy coding habit of copying and pasting the
> > > same code over and over again with minor modifications. I see 1438
> > > lines beginning at line 6580 with the same code copied and pasted
> > > over and over again, and then again another piece of code copied
> > > and pasted for the last 1116 lines of the file.
> > >
> > > You need to turn much of MaFenetre.cpp into functions to reduce the
> > > redundancy.
> > >
> > > Learn how to use structured programming.
> > >
> > > Start setting minimal standards for your code and adhere to them.
> > >
> > > But I'm only self taught too, and not a pro either, so what do I
> > > know.
> > >
> > > james.
> > >
> > >
> > > >
> > > >
> > > > best regards
> > > >
> > > >
> > > > 2014-08-02 11:20 GMT+02:00 Fede <federicogalland at gmail.com>:
> > > >
> > > > > I was looking for the best way to synthesize drums a few months
> > > > > ago, and while I tried various samplers and synths, I decided
> > > > > that my ultimate drum machine would be a tracker. The tracker
> > > > > interface cannot be beaten for the rhythmic purposes. Plus it
> > > > > has perfect timing since you don't depend on MIDI.
> > > > >
> > > > > I'm currently using the hydrogen drumkit samples for that.
> > > > > Mainly the 909s which sound good enough.
> > > > >
> > > > > Also, for the arrangements of my band I'm starting to use
> > > > > rosegarden +linuxsampler, which I load GMaq's 4pc drumkit sf2.
> > > > >
> > > > > Since the drum timbres don't usually change a lot during
> > > > > performance, this options plus some effects should be good
> > > > > enough (chibitracker comes with reverb and cheesetracker has
> > > > > built in ladspa).
> > > > >
> > > > > If you want to make your own drum piece timbres, I'd recommend
> > > > > you to use audacity to draw your samples. You have access to
> > > > > all the LADSPA and nyquist plugins, and it's a really
> > > > > comfortable tool to work with short samples (I'm thinking of
> > > > > the envelope editor function which I love).
> > > > >
> > > > > Good luck, and tell us the option you've taken.
> > > > > _______________________________________________
> > > > > Linux-audio-user mailing list
> > > > > Linux-audio-user at lists.linuxaudio.org
> > > > > http://lists.linuxaudio.org/listinfo/linux-audio-user
> > > > >
> > >
> > >
>
>
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