[LAU] Real-time percussion modelling 'demo'

Anders Hellquist lau at hellquist.net
Sat Jan 20 20:50:13 UTC 2018


You have seen U-he Physical modeling Project ?

https://youtu.be/usD7mWWWmoE

U-he also have all their other products for Linux but in beta status but
really well working.

2018-01-16 2:23 GMT+01:00 Len Ovens <len at ovenwerks.net>:

> On Mon, 15 Jan 2018, jonetsu wrote:
>
> On Mon, 15 Jan 2018 14:49:57 -0800 (PST)
>> Len Ovens <len at ovenwerks.net> wrote:
>>
>> First it sounds very nice. I went looking for some other recordings
>>> and they are nice too. Yes the technology to take the input from a
>>> drum head and pass it to a synth seems to exist, but I do not see any
>>> output for midi, OSC or proprietary control protocol so that the
>>> _performance_ can be recorded and the synthesis done later even using
>>> the same synth built into the wavedrum itself.
>>>
>>
>> We already have since ages now velocity and pressure drum heads that
>> interfaces through MIDI.  What makes the Wavedrum different is what
>>
>
> I think if one was to take a MIDI note on as noteon for ch*
> distance_from_rim velocity. Same three bytes used now but note number
> becomes position. Note off becomes important again as the length of time a
> hand (or whatever) is still touching the skin. Adding lots of program
> change or cc messages for rim was hit too, percentage rim/skin. pitchbend
> would still work for things like tunable drums.
>
> I think PC as now would be before the hit, but unlike some synths would
> not effect any sound now in progress.... or maybe it would. In any case
> looking at any one drum as it's own instrument rather than seeing "drums"
> as an instrument (channel 10 in case we forgot) would go a long way to
> making better sounding drum synths. Basically there are three kinds of
> events in a drum performance:
> State - things that are set up before a hit - PC
> Hit - timing happens here - strength of hit and position of hit
> Modifyers - things that affect the sound all the time but might change in
> real time.
>
> Anyway, just idle thoughts. A real project would take a lot more time and
> energy and playing around... but it would be better than channel 10.
>
> --
> Len Ovens
> www.ovenwerks.net
>
>
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