[Consortium] A New Blender Open Movie project : Durian

Marc-Olivier Barre marco at marcochapeau.org
Tue Jun 16 04:43:43 EDT 2009

On Tue, 16 Jun 2009 10:19:33 +0200, Robin Gareus <robin at gareus.org> wrote:
> Marc-Olivier Barre wrote:
>> On Sun, 14 Jun 2009 18:43:38 -0400, mike clemow <gelfmuse at gmail.com>
>> wrote:
>>>> i'd be willing to join the effort - if somebody else produces the
>>>> content itself, i can help with mastering to surround.
>>> What kind of content are they looking for?  I thought they didn't
>>> advertise needing help and got someone else to do the sound for the
>>> previous two films.  I'd be glad to help, where I can.  Content is
>>> probably where I'd be the most help.
>> Hi all,
>> Some clarification on my first email : I never said they were looking
>> people, in fact they already have people for audio it seems (Jan
>> Morgenstern). Looking at the content of his studio, it's certainly not a
>> FLOSS-oriented choice (http://www.wavemage.com/studio-en.html)... My
>> point
>> was, why isn't the Linux Audio community involved ?
> I concur that we should get involved.
> I talked with Ton from the Blender foundation a year ago and he was very
>  very interested in using FLOSS tools for that process. However..
>> We have all the necessary tools, 
> I don't think that's true. The two main remaining issues are 'good
> soundfonts' especially for the Orchestra of movie soundtracks.
> 5.1 mixing is the second problem.
> The latter is not necessarily a show-stopper. To mix-down one usually
> hires a cinema dediated to mixing/mastering, with appropriate equipment.
>  - At least that's what I did for the film-soundtracks I've done with LA
> and the blender foundation seems to be able to afford that.

Ok, let's admit we lack some tools. So does Blender as far as video
production is concerned ! That's the point actually. Each project brings
it's share of improvements to the software used for production.

And as far as soundfonts are concerned, last time I checked, the gig format
was supported in Linuxsampler... :p

>> they have ways to find people to produce
>> content...
> That is (or was) not the main point of Blender's goals. They want(ed) to
>  push their 3D/Video engine and hiring someone who does the complete
> soundtrack was much easier for them. - But that's where LA could come it

Certainly !

Marc-Olivier Barre
XMPP ID : marco at marcochapeau.org

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