[Consortium] A New Blender Open Movie project : Durian

Robin Gareus robin at gareus.org
Tue Jun 16 04:52:28 EDT 2009


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Marc-Olivier Barre wrote:
> On Tue, 16 Jun 2009 10:19:33 +0200, Robin Gareus <robin at gareus.org> wrote:
>> Marc-Olivier Barre wrote:
>>> On Sun, 14 Jun 2009 18:43:38 -0400, mike clemow <gelfmuse at gmail.com>
>>> wrote:
>>>>> i'd be willing to join the effort - if somebody else produces the
>>>>> content itself, i can help with mastering to surround.
>>>> What kind of content are they looking for?  I thought they didn't
>>>> advertise needing help and got someone else to do the sound for the
>>>> previous two films.  I'd be glad to help, where I can.  Content is
>>>> probably where I'd be the most help.
>>> Hi all,
>>>
>>> Some clarification on my first email : I never said they were looking
> for
>>> people, in fact they already have people for audio it seems (Jan
>>> Morgenstern). Looking at the content of his studio, it's certainly not a
>>> FLOSS-oriented choice (http://www.wavemage.com/studio-en.html)... My
>>> point
>>> was, why isn't the Linux Audio community involved ?
>> I concur that we should get involved.
>>
>> I talked with Ton from the Blender foundation a year ago and he was very
>>  very interested in using FLOSS tools for that process. However..
>>
>>> We have all the necessary tools, 
>> I don't think that's true. The two main remaining issues are 'good
>> soundfonts' especially for the Orchestra of movie soundtracks.
>> 5.1 mixing is the second problem.
>>
>> The latter is not necessarily a show-stopper. To mix-down one usually
>> hires a cinema dediated to mixing/mastering, with appropriate equipment.
>>  - At least that's what I did for the film-soundtracks I've done with LA
>> and the blender foundation seems to be able to afford that.
> 
> Ok, let's admit we lack some tools. So does Blender as far as video
> production is concerned ! That's the point actually. Each project brings
> it's share of improvements to the software used for production.
> 
> And as far as soundfonts are concerned, last time I checked, the gig format
> was supported in Linuxsampler... :p

..and who pays for the sounds? each participant of the contest?!?

Good quality film-orchestra sounds are a few thousand euros, which is
nevertheless still cheaper than hiring an orchestra ;)

For marzipanmovie.com I ended up recording a Quartett and did overdubs,
that worked quite well, but it was a hell lot of work editing.

Well, I don't know what Durian will be about, but there's of course the
option of an alternative - non classical - sound-track. A creative
sound-designer could orchestrate the whole thing in Csound or pure-data ;)

>>> they have ways to find people to produce
>>> content...
>> That is (or was) not the main point of Blender's goals. They want(ed) to
>>  push their 3D/Video engine and hiring someone who does the complete
>> soundtrack was much easier for them. - But that's where LA could come it
> ;)
> 
> Certainly !

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