Hey,
I was wondering, seeing as the latest distributed compiled package (on http://jackaudio.org/downloads/) for osx is version 0.90, and it is stated as beeing for Snow Leopard ; was wondering if i should try to compile it myself from the 1.9.10 tarball (or even the git repos ?) ; because i'm not very knowledgeable in coding so i'm afraid i have no idea how to compile it. Opening the xcode project in the git repo, then trying to compile it ; leads very fast to a critical " 'aften/aften.h' file not found" error ; and i don't see a "aften" file in the distribution.
In short, i do'nt know how stable is the 1.9.10 or Github version, but i'm not sure it is very wise either to use the maybe outdated 0.9 ? but for now, i don't know how i could do else...
Thanks in advance,
Victor
From: xelnagazchild(a)hotmail.com
To: jack-devel-request(a)lists.jackaudio.org
Subject: FW: [Jack-Devel] jack on OSX
Date: Tue, 26 May 2015 20:59:16 +0200
From: xelnagazchild(a)hotmail.com
To: letz(a)grame.fr
Subject: RE: [Jack-Devel] jack on OSX
Date: Tue, 26 May 2015 13:30:41 +0200
i did attach a crashlog, maybe it didn't make it to the list
Anyway please find it there : https://www.mediafire.com/?n427iy5j7chka04
> Subject: Re: [Jack-Devel] jack on OSX
> From: letz(a)grame.fr
> Date: Tue, 26 May 2015 08:20:07 +0200
> CC: jack-devel(a)lists.jackaudio.org
> To: xelnagazchild(a)hotmail.com
>
> Crash log please?
>
> Stéphane
>
> Le 25 mai 2015 à 19:55, vic hug <xelnagazchild(a)hotmail.com> a écrit :
>
> > i'm asking those questions because, since today, i can't use a game engine named Godot : http://www.godotengine.org/ - it crashes on startup, and it will only launch when i uninstall Jack. The weird thing is that i had Jack installed alongside Godot on my system for some time now. I also tried launching old versions of Godot, and they all crash with a similar looking crashlog.
> > Plus after uninstalling Jack, when emptying the thrash, i get blocked because Jackmp.framework is in use by something in my system - i don't know what.
> > I just tried reinstalling Jack, Godot crashes on launch, uninstalled it, Godot doesn't crash.
> > I installed updates from Apple this weekend concerning commandline tools and XCode and Apple Remote Desktop, so i don't if something could come from here.. I also installed linux-sampler as described here : https://bugs.linuxsampler.org/cgi-bin/show_bug.cgi?id=240 so maybe a conflict there ?... anyway i attach a crashlog, it might be more informative than my babbling...
> > sorry for the flood, thanks in advance
> >
> > From: xelnagazchild(a)hotmail.com
> > To: jack-devel(a)lists.jackaudio.org
> > Date: Mon, 25 May 2015 19:36:21 +0200
> > Subject: Re: [Jack-Devel] jack on OSX
> >
> > To be more accurate, i'm using yosemite (10.10.3)
> >
> > From: xelnagazchild(a)hotmail.com
> > To: jack-devel(a)lists.jackaudio.org
> > Date: Mon, 25 May 2015 19:34:24 +0200
> > Subject: [Jack-Devel] jack on OSX
> >
> > Hey,
> >
> > I was wondering, seeing as the latest distributed compiled package (on http://jackaudio.org/downloads/) for osx is version 0.90, and it is stated as beeing for Snow Leopard ; was wondering if i should try to compile it myself from the 1.9.10 tarball (or even the git repos ?) ; because i'm not very knowledgeable in coding so i'm afraid i have no idea how to compile it. Opening the xcode project in the git repo, then trying to compile it ; leads very fast to a critical " 'aften/aften.h' file not found" error ; and i don't see a "aften" file in the distribution.
> > In short, i do'nt know how stable is the 1.9.10 or Github version, but i'm not sure it is very wise either to use the maybe outdated 0.9 ? but for now, i don't know how i could do else...
> > Thanks in advance,
> > Victor
> >
> > _______________________________________________ Jack-Devel mailing list Jack-Devel@lists.jackaudio.orghttp://lists.jackaudio.org/listinfo.cgi/jack-devel-jackaudio.org
> >
> > _______________________________________________ Jack-Devel mailing list Jack-Devel@lists.jackaudio.orghttp://lists.jackaudio.org/listinfo.cgi/jack-devel-jackaudio.org
> > <Godot_2015-05-25-194213_Macintosh-de-Vic.crash>_______________________________________________
> > Jack-Devel mailing list
> > Jack-Devel(a)lists.jackaudio.org
> > http://lists.jackaudio.org/listinfo.cgi/jack-devel-jackaudio.org
>
On 05/20/15 11:49, Miguel Martin wrote:
> Hi there,
>
> I'm asking about your API jack audio. I'm not sure if you are the lead
> developers or not, but you're the only emails I could find that
> contributed to this project. I just want to ask: is it possible to
> control application level volume in OS X and Linux? If so, can you give
> me any resources or point me in the right direction?
You are looking for jack-devel@. CCed now.
And the answer is no, JACK does not control application level volume, it
just forwards and merges audio streams.
If you want volume control, use a mixer (maybe one of not too many
jack-based mixers), so you can adjust each jack client's volume in one
place.
HTH
73
Ron / W4MMP
On 4/17/2015 08:23, jack-devel-request(a)lists.jackaudio.org wrote:
> Send Jack-Devel mailing list submissions to
> jack-devel(a)lists.jackaudio.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://lists.jackaudio.org/listinfo.cgi/jack-devel-jackaudio.org
> or, via email, send a message with subject or body 'help' to
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>
> You can reach the person managing the list at
> jack-devel-owner(a)lists.jackaudio.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Jack-Devel digest..."
>
>
> Today's Topics:
>
> 1. Re: running jackd from rc.local (Adrian Knoth)
> 2. alsa_* device or resource is busy (Athanasios Silis)
> 3. Re: alsa_* device or resource is busy (Adrian Knoth)
> 4. Re: Jack on Raspberry PI 2 (Ron) (Ron)
> 5. Re: Jack on Raspberry PI 2 (Ron) (Jeremy Jongepier)
> 6. Re: alsa_* device or resource is busy (Ralf Mardorf)
> 7. Re: alsa_* device or resource is busy (Athanasios Silis)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 17 Apr 2015 12:04:32 +0200
> From: Adrian Knoth <adi(a)drcomp.erfurt.thur.de>
> To: Athanasios Silis <athanasios.silis(a)gmail.com>, Jeremy Jongepier
> <jeremy(a)autostatic.com>
> Cc: Developers JACK <jack-devel(a)lists.jackaudio.org>
> Subject: Re: [Jack-Devel] running jackd from rc.local
> Message-ID: <5530DAB0.9050804(a)drcomp.erfurt.thur.de>
> Content-Type: text/plain; charset=windows-1252; format=flowed
>
> On 04/17/15 12:00, Athanasios Silis wrote:
>
>> that did it.
>> I know little about pam.d because I mostly use slackware. so may I ask:
>>
>> if this code snippet was commented out up until now, who/what givew me
>> elevated permissions when I log into my ubuntu session?
> The same line, just in a different file under /etc/pam.d/ - most likely
> named after your logon manager (gdm I guess).
>
>
> ------------------------------
>
> Message: 2
> Date: Fri, 17 Apr 2015 14:16:51 +0300
> From: Athanasios Silis <athanasios.silis(a)gmail.com>
> To: Developers JACK <jack-devel(a)lists.jackaudio.org>
> Subject: [Jack-Devel] alsa_* device or resource is busy
> Message-ID:
> <CADgchnvUANaho4R5ch+4mz=CKzeSJ=m11ia5wOCNZca5j4SRcw(a)mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> hi all, continuing from a previous email where I try to start up several
> audio applications from a custom init script , which is run from rc.local,
> I noticed that I get several
> Capture open error: Device or resource busy
> error messages for the alsa_(in|out) instances I set up:
>
> alsa_out -d hw:DSP24,0 -c 10 -j dsp_out -r 48000 -p128 -n2 &
> alsa_in -d hw:DSP24,0 -c 12 -j dsp_in -r 48000 -p128 -n2 &
> alsa_out -d hw:Intel -c 8 -j hda_out -r 48000 -p128 -n3 &
> alsa_in -d hw:Intel -c 2 -j hda_in -r 48000 -p128 -n3 &
>
> These work when I use the script manually by logging in the pc.
> but from rc.local the seems to be a problem with alsa.
> on some reboots, perhaps one (random) of these will work , but usually non
> of the 4 will be loaded correctly.
>
> what could be conflicting here?
>
Hi jack list !
I try to get transport sync via netjack2 for a live music, light and
video show, and :
With the "net" driver, i don't find any option for turn on the transport
sync, so the slave start with "Transport sync : no"
With the "netadapter" internal , the connection seem good, with
"Transport sync : yes" but I got lot of errors on the slave. The log is
here : http://www.phuck.ovh/wargreen/pub/logs/netjack_netadapter_1.log
How to get the transport sync woking ?
Thanks a lot,
Wargreen
Hello,
I've been playing around with Jack/Netjack and the Opus codec in order to
setup a "low latency" WiFi audio stream at home.
After compiling Opus with custom modes and Jack2 with Opus support (both
from the master branches of the respective repositories), I was able to run
the Master-Slave setup:
Master.
jackd -R -d alsa -d hw:1 -D=false -r44100 -S -n16
jack_load netmanager
Slave:
jackd -R -d net -C0 -P2 -o0 -i0 -O320 -M1200 -l5
+ jack_connect to route the net input on the master to the speakers
But as I was getting quite frequent audio deterioration, with the master
showing messages like these:
Packet(s) missing from... -1 1
Wrong packet type : a
JackEngine::XRun: client = SLAVE_HOSTNAME was not finished, state = Running
JackEngine::XRun: client netmanager finished after current callback
JackAudioDriver::ProcessGraphAsyncMaster: Process error
Wrong packet type : a
Packet(s) missing from... -1 1
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackEngine::XRun: client = SLAVE_HOSTNAME was not finished, state =
Triggered
I've thought that maybe I should just try increasing the network latency
argument on the slave, as, for my use case, I'm happy with latency < 200
ms.
By using something like -l30 (the maximum I'm allowed to set) on the slave
I was able to greatly diminish the Process errors (I still get the same
lots of wrong packet type and packet missing messages though) but it didn't
fix the audio artifacts. Actually sometimes this change makes the playback
even worse with ms pauses every second.
So I would like to know if there is any other way to relax the low latency
requirement in order to improve playback reliability. Or is there some kind
of incompatibility in the configuration I'm passing to both endpoints that
is causing these problems?
Thanks!
André.
Dear Leonardo,
Thank you for your reply. I've considered Jacktrip before, but is not an
option because it doesn't run on Windows (and I have one Windows laptop at
home). I didn't know nj-bridge at all. Where can I find more information
about it?
Thanks.
André.
On Thu, May 21, 2015 at 11:26 AM, Leonardo O. Gabrielli <
leonardo.o.gabrielli(a)gmail.com> wrote:
> Dear Andre,
> I have experience with several WiFi 802.11 setups but not with netjack,
> which IMHO is the least suitable solution. If u want still to go on that
> way I suggest to increase the period size, to allow the network to hand
> buffers in and out with shorter deadlines, I guess that should help.
>
> The other way is using jack clients such as jacktrip or nj-bridge. I
> employed those for networked performances over the internet or wireless and
> tolerate some jitter, just adjust the buffer size at the expense of latency
> (not a big deal in your use case). Nj-bridge may be more suitable to you as
> it instantiate mono directional flows.
>
> Best
> Leonardo
> http://a3lab.dii.univpm.it/research/wemust
>
Hi,
using jack 0.124.1 I happened to do this:
const char *connect_to="";
err=jack_connect(client,connect_to,myport);
and expected jack_connect to return an error. To my surprise it
succeeded and connected "system:capture_1" to myport.
Is this "normal" and/or documented?
AFAICT, the technical reason is
jack_port_shared_t::alias2="\0" (resp. alias1)
and jack_get_port_by_name() returns the first such one...
Tobias
workaround is something like (in transport.c)
+int proc(jack_nframes_t frames, void* arg) { return 0; }
int main(int argc, char *argv[])
{
+ jack_set_process_callback(client, proc, NULL); /* for jack1 */
P.
Dnia Poniedziałek, 18 Maja 2015 00:16 Pawel <xj(a)wp.pl> napisał(a)
> HI,
>
> Seems that jackd 0.124.1 require process callback for timebase callback.
>
> i.e. jack_transport no longer works. workaround:
>
> Best Regards
> P.
>
>
> _______________________________________________
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> Jack-Devel(a)lists.jackaudio.org
> http://lists.jackaudio.org/listinfo.cgi/jack-devel-jackaudio.org