On Sun, December 10, 2017 14:24, Filipe Coelho
wrote:
On 10.12.2017 14:19, Thomas Brand wrote:
On Sun, December 10, 2017 14:11, Filipe Coelho
wrote:
> I think I was not clear enough.
>
>
>
>
> I was not able to get windows builds. I don't even got to update
> my mingw build. 1.9.12 is kinda tagged already (just not
> officially). So 1.9.12 *will not have windows or macOS builds*.
>
>
>
hm, ok .. I'm speculating that "Kjetil Matheussen"
<k.s.matheussen(a)gmail.com>
could help you there. It would make most sense to have at least one
other supported platform so that it's "multi"-platform. For an
audio abstraction layer like JACK it's even more important since
multi-platform makes the abstraction complete. Cheers
True, but I don't agree with some of the ideas Kjetil proposed
regarding windows builds. I do not want to do a refactoring of jack2
code.
So likely I will end up doing the windows builds myself.
Something for next year.
I don't know what Kjetil proposed but so or so it should be possible in
the future to use sort of an official build tool chain for windows
(and
mac, probably less cumbersome since it's ~POSIX) so that anyone
interested can build. 2 cent
Yes, I agree completely.
And this is how I plan to do these builds.
No commercial IDEs to build stuff (Visual Studio or XCode), but use the
provided waf system instead. There were quite a few commits (coming from
pull requests) regarding this, but I haven't tested them too much.