Hey Filipe,
Thanks a lot for your reports.
1. xcodebuild fails with:
error: This Copy Files build phase contains a reference to a missing file
'AMCoreAudio.framework'. (in target 'JackCoPilot' from project
'JackCoPilot')
I think this is related to the way I (badly) configured the build phases in
JackCopilot.xcodeproj.
AMCoreAudio.xcodeproj is ideed included in JackCopilot.xcodeproj so it should build as a
dependancy, but that was not the case.
It dit not cause any problem on my computer since I already compiled AMCoreAudio
separately, my bad for that. I will modify that in JackCopilot.xcodeproj so that you can
(hopefully) build it without this error.
So something extra is needed to be installed?
See my answer above.
Arquiving also fails, but I can just removed the CLI
options for that.
I do not understand what you say here.
There is
https://github.com/dwarvesf/AMCoreAudio but
no idea on what to do regarding installing for development use.
Could it be added to your project as git submodule, so it is easier to build the full
thing?
AMCoreAudio comes from rnine (see README in my repository), and the full rnine AMCoreAudio
source code is already included in my git (even more than needed I think since I have put
the entire clone of rnine’s AMCoreAudio git repo).
2. patchage is x64 only. it references
Jackmp.framework which does not exist in the new jack2 installer, so it cannot run
This may be related to the fact that I compiled it using waf on my x64 computer. The fact
it references Jackmp.framework is also related to the fact that it was built using the
current jack libraries I have (I’m still happy with sletz’s 0.92b3 and I did not install
the new Jack).
As also explained in the README, Patchage can be built by getting the sources at
https://gitlab.com/drobilla/patchage/-/tree/master .
3. JackCoPilot is seen as universal binary, but
crashes right on start with "trace trap" message.
Trying to run with rosetta/x64 mode also crashes on start, this time with "illegal
hardware instruction".
Since the build did not succeeded on your computer, I assume you tried by installing
JackCopilot 1.2.1 .app using the .dmg installer ?
Would be interesting to know if it’s related to the fact it was built on my computer ?
I will try to modify the build phases configuration so that you can build it on you Mac
Mini M1.
PS : do you have access to the xcode gui to compile, or is it a headless server ?
On 07/01/2021 16:07, BAVU Eric wrote:
Hi all,
I just pushed to the repository an update of Jack Copilot with some minor (but needed)
improvements :
- check at startup is jackdmp is installed where expected (at /usr/local/bin/jackdmp)
- check at startup if jackdmp is already running
- check after launch if all went well
If you cloned an hour ago with the 1.2 version, please update to 1.2.1 version (i left a
bug with my tests on jackdmp executable). It’s fixed in 1.2.1 version available both with
sources and dmg installer.
Best Regards,
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