Hi David,
Thanks for your reply. I think it is understandable that people didn't
reply to this topic as this is a feature described as not-supported on the
GitHub wiki page:
"Wireless and Internet use are not supported because they can't be
qualified as *realtime*. In Netjack, you can set a additional latency which
allow you to prevent from larger transmission delays, due to the use of
networks with some kind of *random delivery*, like wireless or Internet
networks. Netjack2 doesn't include this feature for now. That's why we
recommend the use of classical wired network."
https://github.com/jackaudio/jackaudio.github.com/wiki/WalkThrough_User_Net…
I just went ahead anyway and tried my luck by compiling it with OPUS
support as I was also interested in learning a little bit more about
Jack/NetJack.
Nevertheless, if you end up trying it, please share your experience, but I
guess I will have to go with some other (less interesting) solution with a
different technology for my home wireless stereo system (probably KORUS
www.korussound.com that uses the patented SKAA technology and requires
additional dongles everywhere, which I was trying to avoid).
Thanks!
On Wed, May 20, 2015 at 9:28 PM, David Nielson <david(a)naptastic.com> wrote:
  I was hoping someone who knows more would chime in.
It's been a LONG
 time since I used Netjack, but I thought there was an option to add
 extra periods of latency, specifically for what you're requesting? And
 it was this capability that allowed some people back in the day to do
 recording sessions internationally?
 I can't test it right now, but if I get a chance tonight, I will. No
 promises.
 David Nielson
 On 05/20/2015 02:17 PM, André Pinto wrote:
  Judging by the lack of replies, I guess this is
not a use case that the
 current netjack implementation supports right?
 I don't know how much work would imply making netjack a viable solution
 for WiFi streaming but if it is something relatively easy to do, it
 might be interesting to explore that path considering the lack of
 alternatives for "low latency" audio streaming, bad bluetooth audio
 quality and support, proliferation of devices and omnipresence of WiFi
 networks across the globe.
 Thank you all anyway for your work on Jack!
 Cheers,
 André
 On Fri, May 15, 2015 at 7:51 PM, André Pinto
 <andredasilvapinto(a)gmail.com <mailto:andredasilvapinto@gmail.com>> 
wrote:
     Hello,
     I've been playing around with Jack/Netjack and the Opus codec in
     order to setup a "low latency" WiFi audio stream at home.
     After compiling Opus with custom modes and Jack2 with Opus support
     (both from the master branches of the respective repositories), I
     was able to run the Master-Slave setup:
     Master.
     jackd -R -d alsa -d hw:1 -D=false -r44100 -S -n16
     jack_load netmanager
     Slave:
     jackd -R -d net -C0 -P2 -o0 -i0 -O320 -M1200 -l5
     + jack_connect to route the net input on the master to the speakers
     But as I was getting quite frequent audio deterioration, with the
     master showing messages like these:
     Packet(s) missing from... -1 1
     Wrong packet type : a
     JackEngine::XRun: client = SLAVE_HOSTNAME was not finished, state =
     Running
     JackEngine::XRun: client netmanager finished after current callback
     JackAudioDriver::ProcessGraphAsyncMaster: Process error
     Wrong packet type : a
     Packet(s) missing from... -1 1
     JackAudioDriver::ProcessGraphAsyncMaster: Process error
     JackEngine::XRun: client = SLAVE_HOSTNAME was not finished, state =
     Triggered
     I've thought that maybe I should just try increasing the network
     latency argument on the slave, as, for my use case, I'm happy with
     latency < 200 ms.
     By using something like -l30 (the maximum I'm allowed to set) on the
     slave I was able to greatly diminish the Process errors (I still get
     the same lots of wrong packet type and packet missing messages
     though) but it didn't fix the audio artifacts. Actually sometimes
     this change makes the playback even worse with ms pauses every 
 second.
     So I would like to know if there is any other way to relax the low
     latency requirement in order to improve playback reliability. Or is
     there some kind of incompatibility in the configuration I'm passing
     to both endpoints that is causing these problems?
     Thanks!
     André.
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