Hi,
it's easy to make a new plugin within only four days ...
... if you can use something else. Big thanks to Chris "Airwindows" Johnson.
B.Angr is a multi-dimensional dynamically distorted staggered
multi-bandpass LV2 plugin. But what the hell does this mean? B.Angr
basically consists of four parameter instances of Airwindows XRegion.
XRegion itself is a distorted multi-bandpass filter plugin. B.Angr fades
automatically or manually between the four parameter instances. The
result is a dynamic and heavily distorted sound. See the preview video.
Github: https://github.com/sjaehn/BAngr/
Releases: https://github.com/sjaehn/BAngr/releases/tag/1.2.0
Preview video: https://www.youtube.com/watch?v=-kWy_1UYazo
<https://www.youtube.com/watch?v=-kWy_1UYazo>
Hi all,
I have made the second preview of Power Station Industrializer v0.2.7
You can download it here:
https://sourceforge.net/projects/industrializer/files/
The main new in psindustrializer-0.2.7-pre2 is selectable discretization
rate for both playback and WAV export. It also contains some fixes and
small improvements. Also, at this stage I announce feature freeze, this
means that I won't add new features until 0.2.7 will be released. So I
invite everyone to test this pre-release.
Industrializer generates synthesized percussion sounds using physical
modelling. The range of sounds possible include but is not limited to
cymbal sounds, metallic noises, bubbly sounds, and chimes. After a sound
is rendered, it can be played and then saved to a .WAV file.
Regards,
Yury.
Hi all,
CCRMA (the Center for Computer Research in Music and Acoustics, Stanford
University) is looking for a new team member! Read more below, and
follow the link for the full job posting...
Best, & stay safe,
-- Fernando
CCRMA is seeking a Systems Administrator. The Systems Administrator
will work under general supervision of the Academic Technology
Specialist to install, configure, document, optimize, and maintain
integrity of servers and the desktop audio/video environment at CCRMA.
This includes building and installing hardware and performing upgrades
for servers and workstations, as well as providing consultation,
advice, and training for CCRMA's diverse community of artists and
researchers. The successful candidate will be able to learn from
example; understand, question, and critique existing and proposed
methods; imagine and reimagine boldly; experiment freely; test
carefully; and upgrade supported facilities cautiously and frequently.
Attention to detail, interest in understanding why something does or
doesn’t work, and self-initiative within teamwork are essential.
Communication should be accurate, detailed, pertinent, timely, and
respectful. Applicants should have a strong intuitive grasp of digital
and analog audio concepts and systems. In keeping with the spirit of
the center, creatively-inclined engineers are encouraged to apply.
Full details about the job are here:
https://careersearch.stanford.edu/jobs/systems-administrator-13056
Hello all,
After issuing 1.0.2 release I've got some feedback about some bugs and
dirty code. One of the bugs could even lead to St crash on startup. So I
have decided to issue the bugfixing release. 1.0.2.1
Download:
https://sourceforge.net/projects/soundtracker/files/soundtracker-1.0.2.1.ta…
Enjoy!
Yury.
What I'm trying to do: control the playing of flac files from Python, and
specifically be able to start playback at some arbitraty point in the file.
I'm writing a music player in Python. It's aims differ from the usual
music player as this being used to manage the music of an online radio
show.
The music source files are FLAC. Sometimes I need to be able to start
playing the file from, say, 5 seconds in (could be any time). I'm
currently using the Python bindings of vlc to manage the playing, but it's
very inexact when trying to start at a specific time spot.
Has anyone had success in playing flac files via Python, and been able to
start playback at some arbitrary point?
--
Great music, chat and even some wit.
Join me every Friday evening at 8pm for
Keith's Music Box:
https://www.mixcloud.com/live/KeithsMusicBox/
Hi! I am the developer of Geonkick synth. In the last period I was not able
to work on this project partly because of some personal issues, and also I
have somehow exhausted the ideas which will make a difference, and which
will not require radical changes in the design. Due to this if someone is
interested in continuing the development, I can move the rights on the
project or move under the umbrella of the projects like DISTRHO (if there
is any interest), thus, becoming a community developed project. I could
just accept contributions but I don't think I'll be able to have time to
manage this. Currently I have completely integrated the Redkite GUI into
Geonkick code. The VST3 was disabled and not kept up with the development,
but there are not many required changes to get it back if someone wants
this. Currently I am working slowly on another project, a sampler player
that wants to use liquidsfz API as the engine with the idea to offer seasly
to use other APIs. I don't know when I'll be able to release the first
version for now.
Iurie
Dear linux audio developers,
I would like to bring the effort of Andrea Bondavalli to your attention,
who develops an "AES67-linux-daemon".
https://github.com/bondagit/aes67-linux-daemon
This builds on the ALSA RAVENNA/AES67 Driver released by merging tchnologies
https://bitbucket.org/MergingTechnologies/ravenna-alsa-lkm/src/master/
There was not much activity on mergings repository and mailing list
concerning the driver and butler after the initial release, and some
elements still seemed to be missing or were kept closed source.
Now thanks to A. Bondavallis initiative a fully open source
implementation of AES67 on linux, which opens up possibilities for
audio-networking with lots of professional grade audio hardware devices
and computers running different OS seems to be very close.
Unfortunately the developer does not seem to be an active user of the
jack ecosystem, nor ardour or other typical software for
audio-production on linux.
Though with basic alsa tools the AES67-daemon already seems to work
flawlessly, I had no success starting jack or ardour on top of it.
There was some discussion on this topic in the following thread, but to
my impression more research into compatibility with jack, ardour etc.
would be necessary.
https://github.com/bondagit/aes67-linux-daemon/issues/38
Sadly I have not the programming skills to contribute to development
directly, but I would be glad to help with testing different
configurations, already running an AES67 network including a merging
hapi, a dante device with AES67 capability and windows machines running
MAD (merging audio device), the ravenna network manager ANEMAN and Dante
Controller. I would really like to expand this setup to my main linux
DAW and make it the centerpiece of the audio network.
Kind regards
Julian Rabius
Hi,
A new version of the LV2 glitch sound effect sequencer plugin B.Oops is
released. Now 30 Effects are implemented! Also thanks to Chris
"Airwindows" Johnson and the ACE plugin developers.
What's new:
* Faster
* New effects:
* Reverb
* Galactic reverb
* Infinity reverb
* Tremolo
* Waveshaper
* Tesla coil (experimental)
* Tooltips for buttons
* Tooltips for pads property toolbox
* Show probability values on pads
* Pattern preview in pattern file chooser
Description: https://github.com/sjaehn/BOops
Releases: https://github.com/sjaehn/BOops/releases
Introduction video: https://www.youtube.com/watch?v=bGUmZHWqdkE
Install tutorial: https://www.youtube.com/watch?v=XGgB5nCAqZo
Play and have fun!
Sven