Version 3.0.0 of Rubber Band Library is now available.
https://breakfastquay.com/rubberband/
Rubber Band Library is an audio time-stretching and pitch-shifting library and utility designed for musical applications. It allows you to change the tempo and pitch of an audio recording independently of one another.
This is an exciting major release which, among other things, introduces an entirely new processing engine known as the R3 or Finer engine. This typically produces substantially higher-quality output than the existing engine (now referred to as R2 or Faster), although at higher CPU cost. The more energy-efficient R2 is still the default, and R3 can be selected using the new OptionEngineFiner option on construction.
I'm immensely proud of the work done for this release, and hope it will delight you and all the users of your software.
Chris
liquidsfz-0.3.1 has been released
It turns out that liquidsfz-0.3.0 (only released a few days ago) has one
bug which can trigger crashes during normal usage, and one bug which
will trigger crashes when loading the plugin on some linux
distributions. So I definitely recommend updating to 0.3.1 and not using
0.3.0 at all.
The main goal of liquidsfz is to provide an SFZ sampler implementation
library that is easy to integrate into other projects. A standalone jack
client and a LV2 plugin is also available.
liquidsfz is implemented in C++ and licensed under MPL-2.0. The release
tarball can be downloaded here:
https://github.com/swesterfeld/liquidsfz#releases
or from github
https://github.com/swesterfeld/liquidsfz/releases/tag/0.3.1
Overview of Changes in liquidsfz-0.3.1:
* Fix crash in voice processing when gain smoothing is active
* Fix crash caused by libstdc++ debug assertions (#34)
* Add missing #include statements (#33, #35)
* Setup CI using github actions, build and lv2lint the plugin
* Add testsynth program for regression tests (make check and CI)
* Support address sanitizer and C++ STL debug checks from autogen.sh
--
Stefan Westerfeld, http://space.twc.de/~stefan
Due to terminal health problems, I am no longer able to further (re)develop het RME hdspe driver I started about a year ago. If anyone would love to take over, please drop me a message. I will transfer the github repositories (https://github.com/philippebekaert <https://github.com/philippebekaert>) to you, pass on all documentation I have, and bring you in contact with the people at RME I have been working together.
Let me know.
Best,
Philippe.
liquidsfz-0.3.0 has been released
The main goal of liquidsfz is to provide an SFZ sampler implementation
library that is easy to integrate into other projects. A standalone jack
client and a LV2 plugin is also available.
liquidsfz is implemented in C++ and licensed under MPL-2.0. The release
tarball can be downloaded here:
https://github.com/swesterfeld/liquidsfz#releases
or from github
https://github.com/swesterfeld/liquidsfz/releases/tag/0.3.0
Overview of Changes in liquidsfz-0.3.0:
* Change license to MPL-2.0
* Load sample data on demand (preload start, background load as needed)
* Improve sound quality by using better interpolation / resampling
* Support CC7=Volume and CC10=Pan if not defined in .sfz file (#30)
* Various performance optimizations
* Fix LFO ranges for square like LFOs
* Implement sustain loops (loop_mode=loop_sustain)
* Added new public API functions for new features
* Make it possible to use absolute paths in .sfz file
* Use mmap() for soundfiles on 64bit platforms
* Add a few new commands / command line options to liquidsfz jack client
* Statically linked plugin is compiled using Ubuntu 18.04 (instead of 16.04)
* Minor fixes and cleanups
--
Stefan Westerfeld, http://space.twc.de/~stefan
The FFADO project announces the availability of FFADO version 2.4.6. This
is a bug-fix release to address issues encountered since version 2.4.5.
This is a source-only release. It can be downloaded from
http://ffado.org/files/libffado-2.4.6.tgz
A release announcement can be found at
http://ffado.org/posts/ffado-2.4.6-release/
Changes since FFADO 2.4.6:
* Address additional type-related issues encounted in ffado-mixer when using
python 3.10. Components affected were the MatrixMixer control and the
M-Audio device mixer.
Thanks to those who have helped with this release, including Nils
Philippsen, Edmund Raile and Salvador O.G.
Jonathan Woithe
(on behalf of ffado.org)
Hi all!
I have recently released the second preview of SoundTracker v1.0.3. Here
are new features of this pre-release:
* General:
- Copy / Cut buffers contents can be viewed (yaliaev)
- Quick instrument selection (yaliaev)
* Sample editor:
- Automatic Gain Control sample processing procedure (yaliaev)
- Selection from loop and to the left / right of the exising selection
(yaliaev)
- Navigation improved (yaliaev)
- Optional loop playback when playing selection (yaliaev)
- Waveform value indication (yaliaev)
- Loop Facility, an advanced tool for manipulations with sample loops
(yaliaev)
* Fixes and minor improvements (yaliaev)
I invite everyone to test this pre-release and look forward your
feedback (bug reports and feature requests). Also, with this release I
announce feature freeze, this means that pre2 includes all features of
the "mature" release.
Download: https://sourceforge.net/projects/soundtracker/files/
Regards,
Yury.
Over a hardware DIN port this is of course approx. 1mS, but does anyone know
if it's the same over a USB link?
Presumably, it would have to be if the source was also sending to the DIN
route.
Following on from that, what about the multiport adaptors that have 4 hardware
ports going down one USB cable. I would guess that these could be interleaved
so that (assuming the 1mS granularity holds) the overall rate is still 1mS with
the ports spaced up to 250uS apart.
This is of course pure guesswork, so I'd be interested if anyone knows exactly
what the situation is.
--
Will J Godfrey
https://willgodfrey.bandcamp.com/http://yoshimi.github.io
Say you have a poem and I have a tune.
Exchange them and we can both have a poem, a tune, and a song.