(Repost, I replied to our MusE list!)
On December 14, 2010 06:47:31 am David Santamauro wrote:
> Hi Niels,
>
>
> On Mon, 13 Sep 2010 17:36:11 -0700
>
> Niels Mayer <nielsmayer(a)gmail.com> wrote:
> > On Mon, Sep 13, 2010 at 2:25 PM, Ralf Mardorf
> >
> > <ralf.mardorf(a)alice-dsl.net> wrote:
> > >Pardon, I didn't follow the progress of envy24control. Did you finish
> > > the recently development and if so, where can we/I get the latest
> > > source code?
> >
> > http:// mudita24.googlecode.com
> >
> > Status: still at 1.03. Waiting for Tim E. Real to commit and then will
> > release 1.04. Or use Tim's current patches (see link above).
I apologize, haven't had any time to complete the work.
I did quietly commit once more later on I think (I hope?), un-announced.
Its current state is my current state, there's nothing new to add right now.
I was so worried that changing from hard-coded slider min/max
and scale markings, to values obtained from asking ALSA, was the
right thing to do. I felt it was, to support different, unknown, perhaps
yet-to-be-sold cards.
We had good discussions on the list about the issues and where
it could go from here. Everyone contributed good points and
a good understanding of its shortcomings and issues.
Neils pointed out there's still some things to take care before we move on
like some spacing issues, and of course we must deal with the
meters, db markings, and slider height lining up correctly.
Fons pointed out his card gives him an extra button below the first slider,
for adjustable hardware input level, which kind of ruined the uniform look
of the sliders.
It works fine as is I think, but yeah, must continue with work on it.
> >
> > Niels
> > http://nielsmayer.com
>
> ...quick question on the "Monitor PCMs" tab: Why are there 2 sliders
> per PCM out? Shouldn't L/R Gang join channels 1 & 2, 3 & 4 etc...
>
Oh, is the gang not working? It was last I checked.
Oh wait, maybe I see what you mean, replace the two sliders with only one,
when gang is on?
We talked about replacing this with a pan knob or slider, like the
Windows version.
So many good ideas came out, a good vision of what it could be,
but it takes time to implement them.
Tim.
-------------------------------------------------------
Hi All,
ReverbTuner is a program that uses AI to tune LV2 reverb parameters to
match a convolution reverb. It's a school project made for an AI course,
and is a rather quick hack. It's probably the lousiest ever LV2 host,
and will crash with some plugins. However, the basic architecture should
be rather good :)
This has been at a standstill since March, so I thought I'd throw out
the code for anyone who is interested. I've designed it to be as modular
and scalable as possible, so using other plugin standards or
distributing the computational load over a network should not be too
hard. Also, the basic concept should work for any LTI effect, not only
reverbs.
More details (including build instructions) in the paper I wrote for
school: http://beatwaves.net/files/software/reverbtuner/paper.pdf
To build, you'll need: boost, SLV2, (a git version of) Aubio,
Libsndfile, and Gtkmm for the UI
the code can be checked out with svn from
http://svn.beatwaves.net/svn/reverb_tuner/trunk
Br,
Sakari
Hey all,
A while ago I asked about LADSPA plugins, they're implemented & working
smoothly now,
thanks all that replied & Robin for the code!
The next plugin I want to tackle is LV2, I've read lv2plug.in, and I
understand how it works.
I just don't have a clue where to start with implementing. Does anybody out
there have
some code lying about that just "bare-bones" loads the plugin?
I've read the ZynJackU sources... but to no avail, they're too big for easy
learning.
Thanks for reading, -Harry
On 13.12.2010 11:25, Harry Van Haaren wrote:
> Hey all,
>
> A while ago I asked about LADSPA plugins, they're implemented &
> working smoothly now,
> thanks all that replied & Robin for the code!
>
> The next plugin I want to tackle is LV2, I've read lv2plug.in
> <http://lv2plug.in>, and I understand how it works.
>
> I just don't have a clue where to start with implementing. Does
> anybody out there have
> some code lying about that just "bare-bones" loads the plugin?
>
> I've read the ZynJackU sources... but to no avail, they're too big for
> easy learning.
>
> Thanks for reading, -Harry
If you grok C++, here is some wrapper code and a tutorial:
http://www.nongnu.org/ll-plugins/lv2pftci/
-Sakari-
Zita-at1 has been updated to 0.2.1 fixing a nasty bug.
Thanks to Oleg Ivanenko for reporting the problem and
helping to solve it.
As usual: <http://www.kokkinizita.net/linuxaudio/downloads>
Ciao,
--
FA
There are three of them, and Alleline.
Recently an option to allow easy resampling (in the tracker sense, not DSP
sense) and a new pattern effect that allows you to generate and modify
patterns using Python code has been added to Neil modular tracker. Enjoy, if
you are in to that kind of thing.
--
http://sites.google.com/site/neilsequencer/
On Sat, Dec 11, 2010 at 08:06:26PM +0300, Oleg Ivanenko wrote:
> So, zita-at1 WAS installed from "source-dir"
> /mnt/music/src/audio/fons/zita-at1-0.2.0/source
Indeed... Since the build doesn't produce any information,
the only way seems to run zita-at1 from gdb and get a stack
trace.
Is there anything unusual about your system/X11/Jack ?
Ciao,
--
FA
There are three of them, and Alleline.
On Sat, Dec 11, 2010 at 07:07:36PM +0300, Oleg Ivanenko wrote:
> What am I doing wrong?
> --
> Truly yours, Oleg Ivanenko aka Ash
> [if it wasn't so sad, it would be funny]
You must do a 'make install'. It will not run from the
build directory.
Ciao,
--
FA
There are three of them, and Alleline.