Dear mailing list users,
As some of you might have noticed, the lists on linuxaudio.org have
gone silent for two whole days. This incident was due to a crash of
the mailman process. The exact causes remain as of yet unknown, but
will be investigated.
Please accept our apologies for this disturbance.
Kindest regards,
__________________
Marc-Olivier Barre.
On 9/18/07, Robert Jonsson <rj(a)spamatica.se> wrote:
> Hi folks,
>
> Lots of talk today about linux mobiles on the internets. Apparently
> Trolltech has ported Qtopia to the neo1973 linux mobile. Interesting
> news in itself.
> Even more so the neo1973 seem to be a very interesting device in itself.
>
> I only very quickly glanced through the specs on the openmoko site, it
> looks to be a very capable device with interesting possibilities.
>
> Apart from pretty much all mobile devices I know it seems to have USB
> host-controller possibilities which should make it possible to connect
> an USB soundcard to it. Would make a splendid recording/playback device.
>
> Also, on this page:
> http://wiki.openmoko.org/wiki/Neo1973_Audio_Subsystem there are some
> schematics of the audio hardware which also seem interesting. Possibly
> there's both stereo line in and stereo line out, the inputs seems to
> route through some "Voice codec" "thing" though...
>
> Anyone know anything more about this device?
Hi Robert,
I've been following this project for a while now (I'm waiting the
release of the public version of the Neo in October to get one), most
of the useful info is on the wiki. I won't recommend the chat room on
freenode. It's far from being as interesting as #LAD ;-)
Anyways... What I think is that is would make perfect studio remote
controle (in addition to a phone) since it has a touch screen.
Fact : Did you know that Apple had the idea of the iPhone a few weeks
after Sean Moss-Pultz (the project leader at FIC) made a public
presentation of the openmoko project ? Funny...
BTW, I managed to build a jack package for an emulated Openmoko system
in a matter of minutes. I'm sure I've lost the package since then, but
just so you know jack runs out of the box on an arm (if compiled
without any optimization of course).
CCed to LAD since some people might find this interesting...
Cheers !
__________________
Marc-Olivier Barre.
Marco Milanesi wrote:
> By following LAD/LAU lists, I see that you are using pure 64bit
>arch, could you confirm that VSTs with 32 bit wine works?
>
>
Hi Marco,
I've cc'd this response to the lists because I want to clarify the
situation for all who are interested.
The short answer is, "Yes".
The longer answer is "Yes, with some very specific caveats." Wine can be
compiled as a 32-bit binary for running in a pure 64-bit system. I'm
running such an arrangement now, with backport packages of Wine and
libwine 0.9.34 (Debian, 64 Studio). However, IIRC 64 Studio already has
more recent packages available.
The biggest problem is latency. In this scenario it's not possible to
use the JACK/wineasio combination, so you'll end up using either the OSS
or ALSA sound system for Wine (select in winecfg). It may be possible to
lower latency with either of those drivers, but I've not worked at it.
So far I've only tested Reaper with some VST plugs. It worked, but I
wouldn't try using it as a production environment. I haven't yet tested
any other hosts.
And just to be clear: At this time I would advise anyone who wants to
run VST plugins in production to do so with either JAD or 32-bit 64
Studio. They support the wineasio driver, thus greatly improving the
latency numbers.
Best,
dp
Forwarded, sorry for the cross-posting:
The JackLab Project announces its first public release
Promotion association planned
The technical manager of the JackLab of project, Oliver Bengs, released the
final 1.0 version of the JackLab Audio Distribution (JAD) today after
development period of over eight months. JAD 1.0 is based upon OpenSUSE 10.2
with the addition of a real time Linux kernel for fast audio processing
with the
professional audio server JACK. JackLab 1.0 includes one of the most
comprehensive
selections of open source audio and multimedia software to date. The
Enlightenment D17 window manager (with 'KDE-lite' tweaks) is used by
default,
with the option of using the full KDE 3.5.7 instead.
JAD 1.0 aims to lower the Linux entry barriers, making things as easy as
possible for musicians and multimedia content creators, and it offers
complete
compatibility with openSUSE 10.2. The Smart package manager is included for
quickly and easily updating or adding new software and the YaST
system tool is included for easy graphical system administration. The
system
is immediately operational after installation for tasks such as
multi-track recording
with Ardour 2, real time audio synthesis with ZynAddSubFX , MIDI
sequencing
with Rosegarden, video editing with KDEnlive, and graphics manipulation with
programs such as Inkscape and Gimp.
Unlike most other existing Linux audio distributions JAD 1.0 offers
complete
support for ASIO. Thanks to WINE you can useWindows VST host programs
such as Reaper or EnergyXT2 with a very large number of VST plugins, with
latency as good as native Linux JACK audio applications. Simply add the
wineasio driver to the WINE registry and these applications can then be
used as
easily as if from native Windows. This is all easily done and
well-documented
on the JackLab wiki.
In addition, native VST for Linux is supported by JOST, a powerful modular
host. Some native Linux VST plugins are included with the distribution but
there are more that can't be included for legal reasons. JOST also
supports LADSPA,
the native Linux Audio Developer plugin format. JackLab comes with over 300
LADSPA plugins.
JAD 1.0 is the result of a collaboration of musicians and free software
developers and enthusiasts. This community was started by musician and media
producer Michael Bohle in order to improve and promote the development of
pro-audio under Linux. OpenSUSE was selected as the basis of JAD because it
is a very user-friendly version of Linux. The project is independent from
OpenSUSE but intends to give back to the community by improving SUSE's
support for pro-audio and multimedia creation.
In order to safeguard JAD and its future development, a registered promotion
association [JackLab e.V.] is planned. JackLab e.V. will sponsor
activities of the JackLab community such as workshops, participating in
shows,
and holding developer conferences. Hopefully it will also fund the
development of exciting open source audio projects.
The project would like to thank all the testers and early adopters for their
assistance in creating JAD 1.0, along with all the good discussions in
blogs, forums and magazines. The overwhelmingly positive response from
musicians was very encouraging. We received feedback from the whole world,
where JAD 1.0 is now used in recording studios, schools, workshops and youth
centers.
Michael Bohle,
project-leader
www.jacklab.org
Screenshots:
http://jacklab.net/jacklaborg/english/?JAD_1.0_Screenshots
2007/9/13, Krzysztof Foltman <wdev(a)foltman.com>:
> Stefano D'Angelo wrote:
>
> > I'd say package format (.rpm, .deb, etc), OS distribution (Ubuntu,
> > OpenSUSE, etc.), CPU architecture (ix86, x86_64, etc.)
>
> I guess one could think of adding the subarchitecture (as in: p3, p4)
> and optimization target too. The difference between subarchitecture and
> optimization target would be same as difference between -mcpu and -mtune
> gcc options.
Well... yes. But I don't know if it would work well with a regular
package manager (in terms of packaging work, updates, etc.).
Stefano
hi all,
i'm not really familiar with the ladspa development process, but is
there any quality assurance for ladspa plugins?
i have been implementing some of my filters as ladspa plugins, but when
trying to compare them with others, i found, that some of the plugins
did not do, what i expected them to do (a white noise generator did not
generate white noise, a shelf filter was highly unstable when changing
parameters) ...
of course, all plugins are free (as in speech), without any warranty,
but i still think, that there should be a certain amount of quality
assurance, if we want people to use the ladspa plugins ...
have there been some thoughts of introducing some kind of ladspa qa?
best, tim
--
tim(a)klingt.org ICQ: 96771783
http://tim.klingt.org
Desperation is the raw material of drastic change. Only those who can
leave behind everything they have ever believed in can hope to escape.
William S. Burroughs
hi
in an alsa-seq enabled application i would like to automatically connect
to all available "hardware" midi devices on startup.
however i have found no way to find out, which clients are real midi
devices and which are not.
my first attempt just connects to everything except itself and client-0
("system"), which is rather sub-optimal, as it includes the "midi
through" which tends to lead to wild midi feedbacks (our application
_can_ do midi through too...)
unfortunately i haven't found any documentation.
what i have found is:
- http://www.alsa-project.org/alsa-doc/alsa-lib/group___sequencer.html
(saying that "user clients" have ids 128..191; this is fine, to filter
out other applications, but not enough for me)
- http://alsa.opensrc.org/index.php/Aconnect (which gives a "simplistic
guideline for client numbers": 0..63=internal; 64..127==devicedrivers;
128..?==userapps; this would be perfect, but unfortunately this just
seems to be outdated information; e.g. i have 4 hw-midi devices
connected and they are assigned the numbers 16,20,24,28)
any hints?
or iam i totally out of my mind for trying to (optionally) a(uto)connect
on the application-side?
mfg.asdr
IOhannes
PS: i guess this question might be more appropriate on one of the alsa
lists, but since i am subscribed to lad and not to one of these, ....
PPS: sorry if this comes through 2 times; i originally sent this email
from an non-subscribed account...
Hi,
Does anyone know the status of Timidity's development aside from the one
posted on its sourceforge website (timidity.sourceforge.net)?
The Japan URL, timidity.jp seems to be down as well for the longest time I
could think of.
In any case, it's still great software and I use it a lot (and will most
definitely continue to use it for some time).
Is the project (almost) dead? Where could we see traces of its life?
Thank you very much.
Best Regards,
Carlo
--
Carlo Florendo
Softare Engineer/Network Co-Administrator
Astra Philippines Inc.
UP-Ayala Technopark, Diliman 1101, Quezon City
Philippines
http://www.astra.ph
--
The Astra Group of Companies
5-3-11 Sekido, Tama City
Tokyo 206-0011, Japan
http://www.astra.co.jp
Greetings,
I'm trying to compile Wine 0.9.44 as a 32-bit executable on an AMD
64-bit system (that is, with -m32, not in a chroot). I've done this
successfully in the past under 64Studio, but my recent crash & reinstall
has introduced something (or left out something) that leaves me unable
to build Wine. Here's the problem point :
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -g -O2
-D__i386__ -o interlocked.o interlocked.c
{standard input}: Assembler messages:
{standard input}:38: Error: suffix or operands invalid for `push'
{standard input}:39: Error: suffix or operands invalid for `push'
{standard input}:46: Error: suffix or operands invalid for `pop'
{standard input}:47: Error: suffix or operands invalid for `pop'
make[2]: *** [interlocked.o] Error 1
make[2]: Leaving directory `/home/dlphilp/src/wine-0.9.44/libs/port'
make[1]: *** [port] Error 2
make[1]: Leaving directory `/home/dlphilp/src/wine-0.9.44/libs'
make: *** [libs] Error 2
Here's the code in question :
__ASM_GLOBAL_FUNC(interlocked_cmpxchg64,
"push %ebx\n\t"
"push %esi\n\t"
"movl 12(%esp),%esi\n\t"
"movl 16(%esp),%ebx\n\t"
"movl 20(%esp),%ecx\n\t"
"movl 24(%esp),%eax\n\t"
"movl 28(%esp),%edx\n\t"
"lock; cmpxchg8b (%esi)\n\t"
"pop %esi\n\t"
"pop %ebx\n\t"
"ret");
And here's my GCC :
dlphilp@64studio:~/src/wine-0.9.44$ gcc --version
gcc (GCC) 4.1.2 20061115 (prerelease) (Debian 4.1.1-21)
Maybe I need to use a different gcc version ? Whatever, there's nothing
on Google that clearly points to a solution, so I turn to the GLAD team
(Giants of Linux Audio Development) for guidance. Any suggestions or
advice that might move me towards resolving this difficulty ?
Best,
dp