Hi all,
(Sorry for crossposting.)
This should be interesting for all who want to extend their Pd with
programs written in languages other than C/C++. I have created Pd plugin
interfaces for these two languages:
- Q, a functional programming language based on term rewriting (my own
creation; see http://q-lang.sf.net). Q is a modern-style functional
programming language in which functions are defined by equations. It
also has an extensive collection of modules for doing graphics and
multimedia. My Pd/Q external allows you to execute Q functions in order
to do complicated control stuff in Pd, and it also provides a way to
access Q's multimedia interfaces inside Pd. This is available as a
source tarball (pd-qext-0.1.tar.gz); RPMs for Linux systems are also
available.
- Faust, Yann Orlarey's functional DSP programming language
(http://faudiostream.sf.net). Faust's programming model combines two
approaches: functional programming and block diagram composition. You
can think of Faust as a structured block diagram language with a textual
syntax. The resulting C++ code is heavily optimized and can compete in
speed with handwritten C code. My Faust architecture file allows Faust
programs to be translated to Pd externals using the Faust compiler. This
makes it very easy to create new audio externals for Pd, and a bunch of
examples are readily available. I have also written a Q script which
generates complete Pd patches with graph-on-parent GUIs from Faust
programs. This stuff can be found in the faust2pd-1.0.tar.gz package.
You can find all the good stuff, including documentation and a lot of
examples on the Q website at:
http://q-lang.sourceforge.net/examples.html#Multimedia (see the bottom
of this page). The Faust interface will also soon be available as a part
of the mainstream Faust distribution.
Yann and me will show Faust, Q and their Pd and SuperCollider interfaces
at the International Computer Music Conference (ICMC) next week in New
Orleans, so if you have an opportunity to come we hope to meet you
there. (The presentation is on the very last day of the conference, Sat
Nov 11th, 3:30 p.m., see http://www.icmc2006.org.)
For more information please see http://faudiostream.sf.net and
http://q-lang.sf.net.
Enjoy. :)
Albert
--
Dr. Albert Gr"af
Dept. of Music-Informatics, University of Mainz, Germany
Email: Dr.Graef(a)t-online.de, ag(a)muwiinfa.geschichte.uni-mainz.de
WWW: http://www.musikinformatik.uni-mainz.de/ag
Hi everyone.
for a project, we need to be able to play sound (at first look wav file), and
we made several tests ; with a created stereo sound, we try to use alsa but
the results doesn't fullfill our needs :
sound played at the time, T, we want, and finished at the date, D=T+sound
duration.
(thi is a software with strict time constraints)
The sound was always troncated (even with finished software such as xmms,
amarok), and even randomly truncated, (sound created with audacity, and
exported as WAV 16/32 bit etc).
When we use OSS, all seems to be perfect.
But, it seems that OSS is nowadays "deprecated", and consequently we shouldn't
use OSS. What we can do ? Are our alsa results due to misconfigurations ?
For the brave: an alpha release of Aliki (Room Impulse
Response Measurement) is now available on:
http://users.skynet.be/solaris/linuxaudio
along with a manual that should get you started.
This is basically the code used at the LAC2006
workshop, cleaned up a but.
As said, ALPHA, incomplete, probably lots of bugs.
--
FA
Lascia la spina, cogli la rosa.
Vmwaredspjack
=============
This is the vmwaredsp program, made by Petr Vandrovec, which makes vmware
work with esd or arts. This version adds jack support as well.
(Unfortunately, jacklaunch (which is a similar program) doesn't work with
vmware, but I think Gunter is working on it... :-) .)
The program isn't always working that well, but if used with care
(don't trust the output too much) and proper tuning, you can use
professional windows audio software in vmware using jack for audio
communication.
Download from http://www.notam02.no/arkiv/src/
Snd-ls v0.9.7.6
===============
Snd-ls is a distribution of Bill Schottstaedt's sound editor SND.
Its target is people that don't know scheme very well, and don't want
to spend too much time configuring Snd. It can also serve
as a quick introduction to Snd and how it can be set up.
Changes 0.9.7.1 -> 0.9.7.6:
---------------------------
-Proper debug output in case startup fails.
-Fixed bug in jack audio.
-Temporary remove the fft menu because its not working with the 26.9.2006
version of Snd. Bug found by Dragan Noveski.
-Check for the existence of the sndfile.h header file before compiling.
If it doesn't exist, snd-ls will refuse to run. Problem reported by
Krzusztof Gawlas.
-Make sure snd starts up even if no file was loaded during startup. Bug
found by Dragan Noveski.
-Really apply the workaround for the menu problem.
Download from http://www.notam02.no/arkiv/src/snd/
Jack_capture V0.3.8
===================
jack_capture is a small program to capture whatever
sound is going out to your speakers into a file.
This is the program I always wanted to have for jack, but no
one made. So here it is.
Changes 0.3.7 -> 0.3.8:
-----------------------
*Added the --recording-time option to stop recording after a certain
number of seconds.
*Quitting with CTRL-C/SIGINT writes remaining buffer to disk before
ending program.
Download from http://www.notam02.no/arkiv/src/
Hi Fons.
Can you please tell us more about Aliki?
I am using Denis Sbragion's DRC program to generate an impulse response
file, and his suite of graphing tools to generate various views of the
measurement.
What is the output of Aliki? Just an impulse response file? In what
way is your method different than DRC? Does Aliki use ALSA or JACK for I/O?
I'll have a look at the code tonight but I was hoping you could fill me
in on the "big picture".
Thanks,
Ben Loftis
Hi,
do you know any good clock/sync tutorials out there?
Or do you have any good hints on this?
I hope you can help me.
Scar
--
Finagle's Eighth Law:
If an experiment works, something has gone wrong.
Finagle's Ninth Law:
No matter what results are expected, someone is always willing to
fake it.
Finagle's Tenth Law:
No matter what the result someone is always eager to misinterpret it.
Finagle's Eleventh Law:
No matter what occurs, someone believes it happened according to
his pet theory.
Apologies for cross-posting. Please forward the announcement to your
respective lists (if applicable).
Yes, it's that time of the year. In our continued bi-monthly track of
membership drives, I would like to extend an open invitation to all Linux
audio projects who are not already a member of the consortium to consider
joining and therefore help us continue our efforts at consolidation of Linux
audio resources. The membership is free and the consortium's structure
allows members to gauge their level of involvement and subsequently the time
overhead it bears.
In the recent months there have been a number of exciting new projects
introduced to the Linux audio scene. This is very encouraging as it suggests
not only continued, but also growing vitality of our platform of choice.
Linuxaudio.org's mission is to help maintain this vitality by offering
various programs to its membership base as well as the entire Linux audio
community. Perhaps one of the most important programs is our mission to
consolidate Linux audio resources and by doing so foster collaboration as
well as connections with the commercial industry and outside investors. For
this reason, I sincerely hope that you will consider joining the consortium.
For more info on the membership, benefits, etc. please visit linuxaudio.org.
We have our next new member announcement set for this coming Thursday
November 2nd.
Should you happen to have any additional questions and/or concerns, please
do not hesitate to contact me.
Best wishes,
Ivica Ico Bukvic, D.M.A.
Linuxaudio.org Director
Virginia Tech
Department of Music - 0240
Blacksburg, VA 24061
(540) 231-1137
(540) 231-5034 (fax)
ico(a)linuxaudio.org
http://www.music.vt.edu/people/faculty/bukvic
Me:
> I'm not aware of anyone these days successfully
> using Rosegarden with snd-rtctimer - if anyone out
> there is, do say so.
To test:
* start RG (version 1.0 or newer)
* go to Settings -> Configure Rosegarden -> Sequencer -> Synchronisation
* change the sequencer timing source option to RTC
* close configuration window, press play.
It probably doesn't matter whether you have a file
loaded or not.
Success -> play pointer moves smoothly
Failure -> system locks up solid, reboot required.
If it does lock up, you may need to edit your
rosegardenrc to restore the timer setting before
you can run RG again.
Chris
Greetings,
Now that JACK 0.102.20 and QJackCtl 0.2.21 being released, the FreeBoB
team is proud to present libfreebob 1.0. The FreeBoB project aims to
provide a generic solution for using Firewire (semi-)pro-audio devices
in Linux.
This release provides support for the devices based on the BridgeCo
DM1000 or DM1500 chipset that are running the BeBoB firmware. For a list
of supported devices, consult our website at freebob.sf.net.
FreeBoB currently provides an interface library that allows firewire
audio devices to be used with the JACK audio server, using a dedicated
backend. This backend is included in the official JACK releases, from
this version on (i.e. 0.102.20). The latest version of QJackCtl also
includes support for this FreeBoB backend. MIDI support is provided
through ALSA sequencer.
Feature list:
* Automatic detection & configuration of devices. If there are multiple
devices attached to the same firewire bus, freebob merges them into one
big device. The devices have to be synced externally (wordclock/spdif)
so that they don't drift. Note that this release cannot setup the boxes
to be synced yet, being synced is a precondition at the moment. (I
tested this with 2 phase88's connected with wordclock, and this works
without the need for any special setting because the Phase88
automatically chooses wordclock slave when there is a wordclock signal
present. This can be different for other models).
* Audio I/O on all analog channels at all sample rates supported by the
device. SPDIF/ADAT I/O works in most cases (when presented as analog IO
by the device). AC3 passthrough doesn't work.
* Midi I/O for all midi ports the device implements, using alsa-sequencer
* Round-trip latency figures around 5ms (depends on system
configuration). 10ms is achievable on all well-configured machines
Not supported yet:
* Hardware mixing ("zero latency" mixer)
* Device-specific configuration (input gain switches, sync source
selection, midi control mappings, ...)
* ALSA for audio IO
* Special SPDIF/ADAT stream support
You can download FreeBoB 1.0 at our sourceforge page:
http://sourceforge.net/project/showfiles.php?group_id=117802
more info at freebob.sf.net
What's next?
We are working on the second generation of the FreeBoB codebase. The 1.0
release is the endpoint for the codebase that dates back to the start of
the project. The 2.0 codebase is a complete redesign of the system using
1.0 as a 'golden spec'. While the 1.0 version is BeBoB-only, the 2.0
codebase is designed as a framework to support all firewire based audio
boxes. The current level of functionality is almost the same for both
codebases. The main difference is that 1.0 had one year of testing and
2.0 doesn't, it's still in the alpha stage. Needless to say that 2.0
will outperform 1.0 by far ;).
Of course this redesign isn't for the sake of aesthetic beauty or lack
of things to do... I can announce that we are already working on
broadening the supported device list. Currently there is support for the
Motu Traveller and the Motu 828 (through reverse engineering). There are
also contacts with the DICE-II developers to implement generic support
for devices based upon their chipset. As an extra, support for Metric
Halo devices is also in the pipeline. Once all of these devices are
supported, we will cover a very large part of the Firewire audio device
spectrum. The most important void will be RME Fireface support, and for
the real budget users: Behringer and Hercules devices.
That's all folks!
Pieter Palmers
(on behalf of the FreeBoB team)