In gimp list, I mentioned that I don't want my software to be
used in Windows. That would encourage people to install Linux.
My plan was to use GPL + Windows exclusion. I was very clearly
informed that it would not work.
Then why similar works for Linuxsampler?
BTW, I'm still puzzled on what kind of license I should use.
Juhana
--
http://music.columbia.edu/mailman/listinfo/linux-graphics-dev
for developers of open source graphics software
So, I'm trying to build Smack, which needs Om, which needs libgnomecanvasmm,
which my os (Fedora Core 3) doesn't seem to have, so I found it here:
http://sunsite.mff.cuni.cz/MIRRORS/ftp.gnome.org/pub/GNOME/sources/libgnome…
And when I try to build it, I get this:
g++ -DHAVE_CONFIG_H -DG_LOG_DOMAIN=\"libgnomecanvasmm\" -I../../libgnomecanvas
-I../../libgnomecanvas -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/local/include/libart-2.0
-I/usr/include/gtkmm-2.4 -I/usr/lib/gtkmm-2.4/include -I/usr/include/glibmm-2.4
-I/usr/lib/glibmm-2.4/include -I/usr/include/gdkmm-2.4 -I/usr/lib/gdkmm-2.4/include
-I/usr/include/pangomm-1.4 -I/usr/include/atkmm-1.6 -I/usr/include/gtk-2.0
-I/usr/include/sigc++-2.0 -I/usr/lib/sigc++-2.0/include -I/usr/include/glib-2.0
-I/usr/lib/glib-2.0/include -I/usr/lib/gtk-2.0/include -I/usr/X11R6/include
-I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config
-I/usr/include/atk-1.0 -I/usr/include/libgnomecanvas-2.0 -g -O2 -MT line.lo -MD -MP -MF
.deps/line.Tpo -c line.cc -fPIC -DPIC -o .libs/line.o
In file included from line.cc:3:
../../libgnomecanvas/libgnomecanvasmm/line.h:374: error: extra qualification ignored
../../libgnomecanvas/libgnomecanvasmm/line.h:375: error: explicit specialization of non-template
`Glib::<anonymous class>'
../../libgnomecanvas/libgnomecanvasmm/line.h:375: error: an anonymous union cannot have function
members
../../libgnomecanvas/libgnomecanvasmm/line.h:378: error: abstract declarator `Glib::<anonymous
class>' used as declaration
make[4]: *** [line.lo] Error 1
make[4]: Leaving directory
`/home/scameron/software/libgnomecanvasmm-2.6.0/libgnomecanvas/libgnomecanvasmm'
make[3]: *** [all-recursive] Error 1
make[3]: Leaving directory
`/home/scameron/software/libgnomecanvasmm-2.6.0/libgnomecanvas/libgnomecanvasmm'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/scameron/software/libgnomecanvasmm-2.6.0/libgnomecanvas'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/home/scameron/software/libgnomecanvasmm-2.6.0/libgnomecanvas'
make: *** [all-recursive] Error 1
[scameron@zuul libgnomecanvasmm-2.6.0]$
Anybody know how to get around this...? (without installing another OS
preferably)
-- steve
__________________________________________________
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Hi!
Trying to understand some magic with Ipmulse Response, FFT and so on, I'm playing with
scipy, matplotlib (and python as new language for me as a bonus). Concrete IR was got
with help of DRC (rec_imp, saying more strictly).
Currently I have got this frequency response graph:
http://gaydenko.com/mix/needSmooth.png
And the question is: what is common way to smooth the result? Some offtopic apps has
something like "1/24, ..., 1/3 octave smoothing". What does it mean?
Andrew
Hi peeps.
I've just been running an app through valgrind and I'm getting a few
of these:
==11955== Syscall param write(buf) points to uninitialised byte(s)
==11955== at 0x4D51BDB: (within /lib64/libpthread-2.4.so)
==11955== by 0x4B27CDD: (within /usr/lib64/libjack.so.0.0.23)
==11955== by 0x4B29434: jack_deactivate (in
/usr/lib64/libjack.so.0.0.23)
==11955== by 0x4B2945F: jack_client_close (in
/usr/lib64/libjack.so.0.0.23)
==11955== by 0x40402F: jackpart_close() (jackPart.cc:86)
==11955== by 0x40235F: mainLoop() (sampleplayer.cpp:438)
==11955== by 0x40237B: main (sampleplayer.cpp:444)
==11955== Address 0x7FEFFE934 is on thread 1's stack
I can't see anything wrong on my part, so I thought I'd check with
people who know more than I before I tear my program apart.
I also get them coming from jack_port_register, jack_activate and
jack_connect.
Any ideas?
James
Linuxaudio.org is getting ready to announce new memberships in the coming
weeks. For this reason, I would like to invite all Linux Audio projects and
its members, as well as other allied projects, institutions, companies, and
hardware vendors to consider joining our organization.
HOW TO JOIN
Simply send an e-mail to ico at linuxaudio dot org stating your interest to
join. There are no dues or hidden costs and the membership can be terminated
at any time via member's written request.
BENEFITS
As the consortium grows, we strive to provide a focal, converging point
through which we will represent our community, offer new opportunities for
collaboration and interaction, represent and preserve interests of the
community, as well as serve as a point of contact for commercial industry
and hardware vendors.
For more info please visit linuxaudio.org or do not hesitate to contact me
directly.
Best wishes,
Ivica Ico Bukvic, D.M.A. Composition
Virginia Tech
Dept. of Music - 0240
Blacksburg, VA 24061
(540) 231-7047
(540) 231-5034 (fax)
ico(a)vt.edu
http://www.music.vt.edu/people/faculty/bukvic/
> You are... Linux sampler doesn't support built-in effects because of what
> working with audio is like under linux. JACK (jack audio connection kit)
> is an application that allows one to manage connection between various
> audio software. This includes linux sampler, but also plugins based on the
> LADSPA sdk. You are right to say that there are no built-in effect in
> Linuxsampler. It's not a lack of functionnality. It's meant to be like
> this because you can connect linuxsampler's output to a effect management
> rack like jack-rack (which also benefits of being jack compatible) have
> any effect you like applied (and there's loads ! see
> http://www.ladspa.org/).
I can appreciate this modularity as much as the next fellow, but having effects
support in the sampler itself is near-critical. Creating sophisticated sounds
using a sampler requires it.
I need to have multiple layers of samples, each filtered and modulated
differently. You can't do this in post-processing. It just isn't possible.
Even supposing Linux Sampler could route sounds out to effects and back in to
the sampler, that would be far to complicated to be even remotely usable without
giving up huge amounts of sampling felixibility.
This is not about applying reverb to a drum kit. It's about having 6 samples
triggered when I press a key on the keyboard, and each sample being filtered,
pitch bended, saturated differently, and modulating all of those parameters
using LFO's, envelopes, and midi parameters. You can't do that using "outboard"
effects.
-Forest
Hello all,
I finally took the big step and handed in my resignation at
my employer, Alcatel Alenia Space.
After 3 years of CAD, 3 years of real-time kernels, and 11
years in space telecoms, I want to return to my first love
which is audio, acoustics, and music. My activities in LAD
have certainly contributed to this desire.
It will be at least end of september before I really say
goodbye at AAS, and I have at this moment no idea at all
which way I will go. Which means I'm open to suggestions.
I will consider 'a real job' if it's related to acoustics,
audio engineering, ambisonics, electro-acoustic music etc.
For this type of thing I'm also prepared to move to France,
Germany, and any of the European countries bordering the
Mare Nostrum. I speak Portuguese (needs refreshing), I am
currently learning Greek, and if necessary I'll add Spanish
or Italian. I'm not really looking for a job as a programmer.
The alternative is of course free-lance consultancy work.
And if all else fails, I will be raising sheep on Crete.
Anyone interested or having interesting pointers please
contact me off-list.
(and no, I'm not quitting LAD :)
--
FA
Follie! Follie! Delirio vano e' questo!
Aqualung: Music Player for GNU/Linux
http://aqualung.sf.net
Release 0.9beta5
It is our greatest pleasure to announce the fifth official beta
release of Aqualung. Some features you'd rarely stumble upon in
other players (at least not too many of them at once):
* Gapless playback (designed for this from the ground up)
* High quality decoders (eg. libMAD for mp3), many supported formats
* High-quality sample rate conversion support via libsamplerate
* LADSPA support
* Music Store for organizing your music
* And much, much more...
We hope you will enjoy this release. The release ChangeLog follows below.
2006-06-30 Tom Szilagyi <tszilagyi at users dot sourceforge dot net>
* Aqualung 0.9beta5
http://aqualung.sf.net
This is a new milestone release after 17 months of silent
development. Large parts of the program have been rewritten,
refactored, fixed, etc. A multitude of new features have been
added to the software, which now weighs into Open Source with
about 30,000 lines of GPL'ed source code, all written by a handful
of free-time developers (no, you won't need your whole hand).
It won't make too much sense to precisely list every change made
to the sources during this period - the list would be prohibitively
lengthy. For the curious, the mailing list archive is recommended.
The most important, high-level changes are summarized below.
* Group CDs in the Playlist via "Album mode". Shuffle between
records but play their contents in order!
* Statusbars in Playlist and Music Store display statistics and
other data.
* Multiple Music Stores are supported - useful for separate
genres, file formats or for music mounted from different file
servers via NFS.
* CDDB support!
* iFP driver support for integrating with iRiver HW players!
* Completely reworked Settings dialog, the new control center!
* Embed Playlist into Main window for a more compact look!
* Search facility for Music Store and Playlist.
* Add support for Musepack (via libmpcdec), Monkey's Audio, Ogg Speex.
* Rudimentary album art (cover display) support.
* RVA-related work, improved metadata support.
* Fixed a boatload of bugs concerning cyrillic filenames, etc.
* MP3 improvements (file recognition, clipping, seeking...)
* Better fault tolerance in Ogg Vorbis decoder.
* Various GUI fixes, new command line options, etc, etc.
* Improved build system for skins, icons, etc.
* New skins (Ocean, Plain), new Logo (see About box)! ;-)
* Better RT behaviour with Jack output.
* Compiles and runs on AMD64 (thanks to Mark Knecht for testing)!
Hi peeps.
I've been writing an app that requires volume envelopes. I've
implemented the envelope part myself, but I was wondering if there
was a library about to do it.
I ask because I realised that probably everyone on this list has
written something that uses envelopes, and probably written it
better and with more features than I have.
More generally, is there a library/toolkit of audio bits and bobs
about?
James
Thanks for clarifying the licensing issues. I think I knew that at some point.
What are the odds of changing the FST license to GPL-with-exceptions?
> what parts of the full 2.0 spec are you thinking about?
Ack. You got me; I don't know enough about the spec to have an answer. But
Kontakt doesn't save it's state when asked nicely by any linux VST host I'm
aware of. I'll start by trying to fix that.
> > There doesn't seem to be any tutorial-type documentation reguarding VST.
> there isn't. the vst-plugins mailing list is full of people endlessly
> seeking clarification of different aspects of the API. nobody has
> definitive answers.
I had feared this. To make matters worse, I've not done any serious audio
development before. Bits in, bits out, though, isn't it? :)
-Forest