Download from http://ccrma.stanford.edu/~kjetil/src/
Snd-ls is a distribution of Bill Schottstaedt's sound editor SND.
Its target is people that don't know scheme very well, and don't want
to spend too much time configuring Snd. It can also serve
as a quick introduction to Snd and how it can be set up.
The biggest thing about this release of Snd-ls is probably that the
rt-player is enabled by default. The rt-player is an alternative player
engine for SND that plays soundfiles using the rt-extension and reads data
from disk through a buffer. The result is less clicks, and more channels
can be played safely at once.
Changes 0.9.5.5 -> 0.9.6.2
--------------------------
-Moved the dac size slider into the options menu.
-Hide listener on startup.
-Removed marks stuff from popup menu. (Incompatible with snd_conffile.scm)
-Updated Snd from 8.0/30.3 to 8.0/2.4. Many important fixes, including
listener stuff.
-Removed playing buttons from pop-up menues.
-Added checks for gtk-mnemnomnics so that old key-bindings aren't
overwritten.
-Many fixes for the rt-player.
-Various fixes so that debug printing and warnings/errors are put out to
the listener as well as stdout/stderr.
-Configured the transform view to show sonograms by default.
-Increased standard dac-size from 1024 to 2048.
-Added shortcut "l" to turn on/off the listener, and added it to the
help menu along with the "c" key for turning on/off controls.
-Updated Snd from 7.15 to 8.0.
-Enabled rt-player by default. rt-player is an alternative player engine
for snd, that plays using the rt-extension and reads data from disk
through a ringbuffer. The result is less clicks.
I've gone through the docs a number of times, but can't find
a way to read / write the channelmask and guid in a WAVEFORMAT
extensible file.
Is it possible ?
--
FA
Follie! Follie! Delirio vano e' questo!
Whats the recommended realtime low lat setup for 2.6.16? All the docs
I read seem to be for much older kernels?
Does realtime-lsm still work?
I've got a m-audio audiophile 24/96 and I want jackd to run without xruns.
I tried the rt16 patches for 2.6.16 but my kernel just hangs on boot.
--
Richard A. Smith
Hello!
I'm planning to get RME Multiface (II) and have a question to it's owners.
Can you, please, post its latency in audio loop, measured with jaaa in
2x64 buffer setup.
Thank you.
Regards,
Dmitry.
P.S. crossposted from LAU, since there were no responces.
Paul Davis:
>> As an interface designer, the first thing I look for on an engine's
>> project site is some sort of asynchronous API - I should never concern
>> myself with anything outside referencing the api from my app's one
>> windowing thread. FMOD, gstreamer, and my dead pkaudio project do this
>> very well. I don't ever want to worry about what thread it happens in,
>> what threads it will affect, or what the performance effects of
>> *making* the call will be (as opposed to residual effects).
>
>although i agree that this is the right design for many classes of
>application design, i would like to see how you propose to tackle
>metering and waveform display (the two most difficult examples).
>ardour would be relatively easy to separate into interface+engine
>processes (as opposed to just a lib/lib-client separation) if it were
>not for these issues. moving waveform and metering data back and forth
>between two processes via a wire protocol is very expensive and
>inefficient.
How about creating the gfx waveform data on the engine and then just
send a pointer to the gfx process, which displays the data using the
MIT-SHM X extension?
PS. Please don't let this inspire you to reimplement Ardour. :-)
I bought a Layla24 and Cardbus adaptor. Works beatifully with ALSA/JACK/ARDOUR up to 8 channels. However, the soundcard presents the 8 analog channels as device 0 and 8 digital channels as device 1. JACK will only open one device at a time. So in order to record and play back 16 channels with Ardour, I apparently need to create a virtual ALSA device combining the two LAYLA subdevices.
Which brings me back to a place I always find myself when working with new sound gear - ALSA LIMBO, a dark claustrophobic space occupied only by unidentified .asoundrc fragments, paved with device anomolies, mined with disinformation bomblets, seen through the funhouse mirrors of fruitless google sessions. Cascades of similar plugin types of indeterminate direction, each encased in the next like a 12-step turducken, translated through an inconsistent mix of multiple (equivalent?) syntaxes, with the smallest deviation producing a cryptic failure. A breadcrumb trail of trials and errors spirals back further than I can see, and the only sounds I can hear over the queasy rumblings building in my stomach, is me repeating to myself that OF COURSE it is possible, I can't be the ONLY person to try to use all channels with JACK, and if I just dig through another 10 pages of search results i'll surely find a .asoundrc which solves the whole thing for me.
And then I wake, throat hoarse, sticky with fever sweat, to apply ice to my forehead and plaster to the fresh hole in my wall. And I beg of you, someone, please, for the love of all that is holy, just give me the damn answer so i can get on with my life. And not a "use the multi plugin" answer, because THAT IS NO ANSWER, THAT IS ONLY A TAUNT. An actual, complete .asoundrc which has actually worked in practice, with .ctl, mmap, exclusivity, #channels, etc accounted for. The kind which saves me literal hours of very literal frustration.
Thanks in advance,
-geoff
GNU Denemo, a GTK+ front-end to GNU Lilypond
Major changes include:
Moved back to Plain C for future releases
Reimplementation of keymaps so they are now XML based
Midi import
Lilypond Export Updates
Reimplementation of rc files so that they are now XML
Removal of Blank rest modes
Crash Recovery
Lots of memory leak fixes
Help Manual now available
Revised CSound export
Revised Print functionality
Blank notes are now displayed in Yellow to aid in viewing the score
Keybindings for inserting Time Signatures, Key Signatures and Clefs
Adam
Maintainer GNU Denemo
http://denemo.sourceforge.net
Hi all!
I know it's completely OT, but I think there maybe people here, who could
help me.
Problem is: I'm still on my libcui (character user interface) project and I
wonder:
I push a button, slide a slider... How does the UI notify the program of
this change? How do Engine and UI communicate?
Please anyone: HELP ME!
Kindest regards
Julien
--------
Music was my first love and it will be my last (John Miles)
======== FIND MY WEB-PROJECT AT: ========
http://ltsb.sourceforge.net - the Linux TextBased Studio guide
Hi,
Are there any linux tools out there that will sample the line in, and
display a detailed spectrum scope of the detected sound?
E.g.
http://www.pcavtech.com/soundcards/ct462048/SNR_LB_FS.gif
Eventually I wish to send a test signal from one sound card to another
and compare the frequency response/noise etc. of the line input of the card.
James
The wiki that was at http://fugal.net:2500 is no longer there. It now
has its own subdomain: http://lawiki.fugal.net
I would be perfectly happy to entertain a more dedicated domain name, or
more appropriate subdomain of an existing domain, if someone wants to
foot the bill.
If I can figure out how in a short amount of time, I'll put up a
redirect at the old address.
--
Hans Fugal ; http://hans.fugal.net
There's nothing remarkable about it. All one has to do is hit the
right keys at the right time and the instrument plays itself.
-- Johann Sebastian Bach