by Kjetil Svalastog Matheussen <k.s.matheussenï¼ notam02.no>
Lee Revell:
>> It was in response to problems such as these that I began work on a
>> half-kernel, half-userspace system for emulating OSS devices. It's been
>> a while since I've done anything with it but if there's any interest in
>> such a system I could put my code (such as it is) up for download.
>
> No!!! That's exactly the wrong approach, it will only encourage
> applications to use the OSS API. Do you really still want to be using
> the same ancient binary-only flashplayer/realplayer plugin for 5 more
> years?
>
> Why don't you ask the Skype developers when they plan to support ALSA?
> Or figure out why it crashes with aoss?
>
I strongly disagree with you about this. Ross approach sounds like whats
needed. The OSS API is easier to understand and leads to less bugs and
less programming time. For programs like SKYPE, mediaplayers and other
types of non-realtime-sound applications, I really think programmers
should go for OSS instead of accessing ALSA directly.
And, as mentioned before, ALSA is linux only (except for alsa 0.5 which
was partly used in older versions QNX I think).
> > sourceforge. Can't get it to compile - it misses a
> > ./configure script when running "./build config".
>
> Run the cvscompile script, or see the INSTALL file.
>
> The patch should work with the 1.0.9b release, too.
Know it's been a while, but I have finally had some
time on my hands to look at it again. I used a CVS
snapshot from 2005-06-20 and the patch applies
cleanly. alsa-driver/ builds and installs without
trouble. However, alsa-lib won't build - with and
without the patch.
Using a CVS snapshot as of today, alsa-lib still
refuses to build - and the patch also fails :-/. The
patch is not in CVS (yet?) ? At least I haven't found
any references to IFACE_USB_CTRL in
alsa-kernel/include/asound.h.
The alsa-lib build error is
gcc -shared .libs/conf.o [...]-Wl,libasound.so.2 -o
.libs/libasound.so.2.0.0
/usr/bin/ld: .libs/libasound.so.2.0.0: undefined
versioned symbol name
snd_pcm_hw_params_get_buffer_size_max(a)ALSA_0.9
/usr/bin/ld: failed to set dynamic section sizes: Bad
value
collect2: ld returned 1 exit status
When I try to do the steps in cvscompile manually I
get the following:
jhje@flyvehest:~/alsa-cvs/alsa-lib$ automake --foreign
--copy --add-missing
src/Makefile.am:21: invalid unused variable name:
`AM_LDFLAGS'
Must be something obvious since the error is the same
between the two snapshots (?).
Cheers
-- Jan
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--- Lee Revell wrote:
> So all the advice needed is "make sure you use the
> latest ALSA".
Just got dmix configured, inspired by this thread. It
is really simple using the steps in
http://alsa.opensrc.org/index.php?page=DmixPlugin.
Even Flash-stuff in Firefox behaves nicely now (just
start Firefox with "aoss firefox")!
Have I understood it right that ALSA 1.0.9 and later
sets up dmix per default, also for aoss, so that you
can play aoss stuff and multiple alsa streams
simultaneously ? That sounds exactly like what we need
to get stuff to "just work".
Cheers
-- Jan
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by Kjetil Svalastog Matheussen <k.s.matheussenï¼ notam02.no>
Dave Phillips
>
> Please tell me more about snd-rt and CM, I'm very interested.
>
Hmm, well, theres no special support in CM for snd-rt,but common music (at
least partly) can be loaded into SND, so you can use some of common musics
functionality to schedule realtime events and control various things.
I don't know CM very well though.
Hello,
I made a new plugin based on the cmt lib and swh libs called buzzkill.
It's a simple "reverse hard limiter" - it kills amplitudes below a certain level.
It works good for two purposes: Eliminating "noise" or "hiss" at about -50 or -47 DB, which was my intention. But it also works good put before guitar distortion (I was using the CAP libs tube amp sims) - eliminating the noise you get (I've got an accoustic-electric plugged in through a m-audio delta card hooked through jack-rack and the CAP's tube amp sim... then I had BuzzKill set at about -25 to -20).
Compilation: I just copied and modified the stereo amp from cmt to make this, I put the "identifier numbers" to 10,000 and 10,001 (i dunno whatchya call'em - each plugin's got a unique one). So, if you throw this file into the cmt libary, add it to cmt.h or cmt.cpp right, and add an "-lm" to the makefile in the right place it compiles (call it "alpha version" if you have no idea what I'm talking about).
So - the guitar usage sounds good, right? But, if you make a sound right about at the threshold (which you get a bit of, being sloppy on the fretboard and maybe a beer here or there), it cracks up a bit, sounds weird. So - rather than use a "look ahead" type algorithm like I saw i nthe limiters, I thought about something simpler to understand (at least for me).. which was having the parameters be two dB values (let's call'em i1 and i2 between friends)... then, having a linear scale from the input to the output as follows:
if input is of i1 amplitude, 0 dB is output.
If input is between i1 and i2, output is linearly scaled from 0 to i2
(let's see, i'd say output=input*(i2/i1)+i1 .. i think that's right)
If input is greater than i2, output equals input
It gives you a rough transition at input=i2 but I think it'll be "good nuf, ya, let's jam, ya know"
I dunno, that's what I was thinkin.. hey, it's simple, right? :) Oughtta be fast too.
Cheers,
Dan
--
___________________________________________________________
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Hi everyone! I was just wondering why alsamixer starts with all volume
settings in cero. I guess there should be an aswer to this, so I decided
to ask you. What I didn't know was if to ask here or to lau's list, so I
decided to go directly to the designers :-)
Also, it is possible to, at least, lstart with the main volume and
pcm/wav just a little bit raised? I think this would help when
configuring alsa, specially for newbies.
Thanks in advanced!
Cheers, Damian.-
Outside of a dog, a book is man's best friend. Inside of a dog, it's too
dark to read. -- Groucho Marx
*****************************************************************************
1.
Snd-ls v0.9.4.3
---------------
Released 30.6.2005
About
-----
Snd-ls is a distribution of the sound editor Snd. Its target is
people that don't know scheme very well, and don't want
to spend too much time configuring Snd. It can also serve
as a quick introduction to Snd and how it can be set up.
Changes from 0.9.3.0 to 0.9.4.3
--------------------------------
-Upgraded various rt-stuff.
-Upgraded various rt-stuff++
-Removed jack_set_server_dir guile-binding from rt-engine.scm, because its
removed from the newer versions of jack.
-Updated SND to v7.14 from 19.6.2005. Many important changes.
http://www.notam02.no/arkiv/src/snd/
*****************************************************************************
2.
Mammut V0.20
------------
Mammut will FFT your sound in one single gigantic analysis (no windows).
These spectral data, where the development in time is incorporated in
mysterious ways, may then be transformed by different algorithms prior to
resynthesis. An interesting aspect of Mammut is its completely
non-intuitive sound transformation approach.
Changes 0.18 -> 0.20
--------------------
-Fixed a bug in the Makefile caused by a fix in the previous release.
-Fixed some bugs in the Makefile.
http://www.notam02.no/arkiv/src/
*****************************************************************************
3.
Ceres V0.43
-----------
Ceres is an advanced program for displaying sonograms and for sound
effects in the frequency domain. And more.
Changes 0.42 -> 0.43
--------------------
-Fixed some bugs in the Makefile
http://www.notam02.no/arkiv/src/
*****************************************************************************
4.
Snd RT-extension documentation
-------------------------------
The realtime extension for SND makes it possible to do signal processing
in realtime using guile and a special scheme-like compiled language.
It has many features, as jack-support, CLM, a realtime scheduler,
a compiler, busses, dynamic patching, shared variables, ladspa and more.
It can also be made to work with Common Music.
http://www.notam02.no/arkiv/doc/snd-rt/
--
Hi,
I am thinking about adding midi or/and osc support to Jackbeat
(http://xung.org/jackbeat). My idea is to use a hardware midi controller such as
the evolution uc33 to control pitch, volume and muting on every tracks. This
would help using Jackbeat for live performances.
I have never coded with midi, neither with osc. What's the fastest and smartest
way to achieve this idea ?
Regards
--
og
Dear friends,
thanks again for your help with my ports definition yesterday - with
it, I created a clipping booster plugin with three control ports and
it works perfectly.
However, today I added the fourth port, following all rules I learnt,
but I get the same segfaults as yesterday. If you could have a look
at the sources (attached), it would be of fantastic help for me.
Once again, please forgive me, I am a real newbie at this and things
that are very obvious for you are not such for me... But as I
understand all these bells and whistles, I will be more silent ;-)
Thanks a lot again.
Regards,
Artemiy.