Hi all.
After previous discussions we decided to switch the meeting time to the second
Tuesday of the month. That is tomorrow on the 14th. If the weather is nice
(report said it might be rain) I suggest we'll stay outside, otherwise we'll
meet in the mainhall as usual. I'll be there from 20:30.
Location: c-base, Rungestraße 20
Cheers
/Daniel
DrumGizmo 0.9.16 Released!
DrumGizmo is an open source, multichannel, multilayered, cross-platform
drum plugin and stand-alone application. It enables you to compose drums
in midi and mix them with a multichannel approach. It is comparable to
that of mixing a real drumkit that has been recorded with a multimic setup.
This is mainly a bugfix release. If you encountered timing issues when
using the humanizer features of 0.9.15, this is the release to get. It
also optimizes the resampling and a bunch of other stuff. For the full
list of changes, check the roadmap for 0.9.16 [1].
And now, without further ado, go grab 0.9.16 [2]!!!
[1]:
https://www.drumgizmo.org/wiki/doku.php?id=roadmap:features_roadmap#version…
[2]: http://www.drumgizmo.org/wiki/doku.php?id=getting_drumgizmo
i have no JACK_RC_FILE set nor is jack already running……...
> On Aug 2, 2018, at 17:28 , Paul Davis <paul(a)linuxaudiosystems.com> wrote:
>
>
>
> On Thu, Aug 2, 2018 at 11:25 AM, Fokke de Jong <fokkedejong(a)gmail.com <mailto:fokkedejong@gmail.com>> wrote:
> So, how can I make my client into a ‘normal’ client :-)
> What is mean is, i already have the .jackdrc file. I just don’t know how to make jackd use it.
>
> i don't see any way that it cannot be used ... if JACK is not running when you client starts (it is already a "normal" client) then jackd is started *using the contents of jackdrc* if it exists.
>
> so, either JACK is actually already running or you have JACK_RC_FILE set in your environment to point to some other location
>
Hi all,
After migrating to a freshly installed system, it seems jackd has decided not to honor my settings in $HOME/.jackdrc anymore.
I have a (minimal, no deskop) install of ubuntu 17.10 and jackd1
when I startt my jack client it prints:
creating alsa driver ... hw:MADIFXtest|hw:MADIFXtest|1024|2|48000|0|0|nomon|swmeter|-|32bit
but the contents of of ,jackdrc is:
/usr/bin/jackd -p512 -dalsa -r48000 -p64 -n2 -D -Chw:MADIFXtest -Phw:MADIFXtest
So I’m getting a period size of 1024 rather that 64.
copying .jackdrc to /etc/jackdrc also didn’t help.
Any idea why jack is refusing my settings?
This was working fine on my other system which should be more or less identical, but obviously i'm missing something rather crucial here…
thanks!
fokke
Hello all,
Source code for octofile version 0.3.0 (linux) is now available at
<http://kokkinizita.linuxaudio.org/linuxaudio/downloads/index.html>
Octofile is the A to B format converter for Core Sound's Octomic.
A-format input can be 1,2,4 or 8 audio file(s) with resp. 8,4,2
or 1 channel(s) each, 44.1, 48 or 96 kHz.
Default output is a 2nd order Ambix file (CAF, SN3D, ACN) but the
legacy .amb or non-standard formats (e.g. Ambix in a .wav file)
are possible as well.
You will require a calibration file from Core Sound of course.
Ciao,
--
FA
Hello all,
Has anyone tried using multichannel USB audio on a Raspberry 3B+ ?
It seems to work perfectly (using zita-alsa-pcmi) with stereo cards.
When I try my RME Babyface (12 in, 12 out) in CC mode, the device
opens without problems, but then Alsa_pcmi::pcm_wait() times out
waiting for the poll fd to become ready. Timeout in pcm_wait() is
1000 milliseconds.
The same seems to happen with Jackd, which uses similar code.
Is there anything in the Pi's system or configuration that
excludes multichannel cards ?
Ciao,
--
FA
DrumGizmo 0.9.15 Released!
DrumGizmo is an open source, multichannel, multilayered, cross-platform
drum plugin and stand-alone application. It enables you to compose drums
in midi and mix them with a multichannel approach. It is comparable to
that of mixing a real drumkit that has been recorded with a multimic setup.
We didn't quite make the yearly LAC (Linux Audio Conference) schedule.
But fret not, now it is here! The new 0.9.15 release is primed and ready
for use.
Loads of new stuff in this release. Most prominent is the new timing
humanizer and the bleed control! The timing humanizer works in addition
to the velocity humanizer. Where the velocity humanizer adjusts the
velocity of incoming midi hits, the timing humanizer does the same thing
but instead moves them back and forth in time. This all helps to achieve
a less machine-sounding output. To help with the understanding of the
humanizing features, we've also added a “visualizer” which will mirror
the settings you choose for a better understanding. This is the first
iteration of the visualizer, so feedback is very welcome.
So what else? Oh yes, “bleed control”! And yep, it does exactly what you
expect. If you want a dry sounding kit, turn that slider aaaall the way
down. But if you want all of the ambience in there, turn it aaaall the
way up. Bleed is when a hit on any drum is also picked up by mics that
aren't the “primary” mic of that specific drum. For some genres bleed is
unwanted. For others, not so much. And now YOU are in control.
For the full list of changes, check the roadmap for 0.9.15 [2]
A note on the bleed control: Currently only the newly updated CrocellKit
v1.1 supports this [1]. We still need to update the rest of the kits
before it will work for those. So keep an eye out for that.
And that is all. Please enjoy this release! Get it here [3]
[1]: https://drumgizmo.org/wiki/doku.php?id=kits:crocellkit
[2]:
https://www.drumgizmo.org/wiki/doku.php?id=roadmap:features_roadmap#version…
[3]: http://www.drumgizmo.org/wiki/doku.php?id=getting_drumgizmo
Hey All,
Its been a long time, but there's a new Luppp release out now, version 1.2
https://github.com/openAVproductions/openAV-Luppp/releases/tag/release-1.2.0
Huge thanks to all the contributors, this release was largely driven by
contributions,
and community interaction and interest in the Luppp project - thanks to
all!!
Keep an eye out, there is more stuff coming up soon! -Harry
---
Changelog:
Features:
-> clear clip with MIDI
-> build with meson
-> space triggers special clip
-> manual BPM input (right click on Tap-Button)
Improvements:
-> avoid noise on all controls
-> reduce default metronome volume
-> make label code consistent
-> fix compiler warnings
-> remove all hard coded scene numbers
-> add some debug outputs
-> metronome fancy fades
-> better icon file
Fixes:
-> fix several leaks and errors
-> fix broken waveforms
-> fix fltk/ntk conflict
-> fix generic MIDI launch bug
-> fix wrong output mapping
-> fix input signal flow
-> fix input volume for clip recording
-> fix timing issues after changing playspeed
-> fix scenes losing names once a scene is played