Hi !
First all, THANKS VERY MUCH for your ANSWERS.
I like this community.
So, I'm very novice compared to you.
I'm trying to recapitulate to clear.
I said:
[ 2 ] I want, also, some way to build audio game engine tools, but Unreal4
or Unity 3D isn't work on linux at now, some suggest for my frustation ???
​You said:
​"...PortAudio and libsndfile are the only dependencies for YSE now, and
they are both supported on linux. If anyone wants to create the neccesary
build files...
...YSE Sound Engine..."
​"I'm not a game developer, but Unity 3D installed on my system and ran
a version of the the Roll-A-Ball tutorial that I modified so that it
would send OSC messages... This is my first attempt at running an
Arch system, and my wee experiment is about two months old. I'm still
a novice with Arch, and pretty much a novice with Unity 3D. So, when
you say it isn't working, your requirements might be much greater than
mine, but it is working "well enough" to get me started."
"...noted Unity does have a linux build, I've used it to make a
demostration game at work..."
​
​"...though I'd rather see more work be put toward the open source Godot
engine..."​
​
"As far as I know the Unity3D does work on Linux nowadays. Doesn't mean
I recommend it in any way though.
I really don't know what it is you are after, so it's hard to help."​
"I'm not a game developer, but Unity 3D installed on my system and ran
a version of the the Roll-A-Ball tutorial that I modified so that it
would send OSC messages... This is my first attempt at running an
Arch system, and my wee experiment is about two months old. I'm still
a novice with Arch, and pretty much a novice with Unity 3D. So, when
you say it isn't working, your requirements might be much greater than
mine, but it is working "well enough" to get me started."
"...godot already has a fairly sophisticated audio features..."
​-------------------------Me again---------------------------------
I didn't met godotengine yet, Thanks.
Already I need to testing better that alternatives.​
-----------------------------------------------------------------------
So, please, give some time to improve my self and test this alternatives
because now I'm only *exploring* alternatives.
If anyone want to help me, you are welcome, but I believe that is better do
it by private messaging for don't dirty this forum because I'm answering
because I prefer it than the silence.
​
Thanks very much,
Juan.​
BioSoundSystems.com
Hi !!!
I've been some years with linux but I'm not an expert. I only use Ubuntu,
Ubuntu Studio and CentOS for 10 years.
Now, I want to be a proffesional audio developer, and is VERY FRUSTATING to
my return to windows.
So,
[ 1 ] I want build a custom live linux system in USB or CD...for audio
production for audio designers and enginners and for evangelist linux as I
can.
[ 2 ] I want, also, some way to build audio game engine tools, but Unreal4
or Unity 3D isn't work on linux at now, some suggest for my frustation ???
I look up for a custom bootstrap on github for that but I dont find some
script done yet.
I want learn to have all control on my hands, and my best are Open Source.
Any help and/or Collaboration ???
So, Where I should become ?
Thanks very much,
Juan
---------- Forwarded message ----------
From: Juan BioSound <biosoundsystems(a)gmail.com>
Date: 2018-07-01 19:16 GMT+02:00
Subject: Re: [LAD] ( Custom Arch Linux or Custom Ubuntu Studio ) for (
Proffesional Audio & Game Audio Development )
To: Paul Davis <paul(a)linuxaudiosystems.com>
2018-07-01 18:38 GMT+02:00 Paul Davis <paul(a)linuxaudiosystems.com>:
>
>
> On Sun, Jul 1, 2018 at 12:28 PM, Juan BioSound <biosoundsystems(a)gmail.com>
> wrote:
>
>> Hi !!!
>>
>> I've been some years with linux but I'm not an expert. I only use Ubuntu,
>> Ubuntu Studio and CentOS for 10 years.
>>
>> Now, I want to be a proffesional audio developer, and is VERY FRUSTATING
>> to my return to windows.
>>
>
> ​what does "professional" mean in this context?​\
>
​Jejejej, "Professional" means try to eat with well works.​ Yes, money.
Sincerely.
>
>
>>
>> So,
>>
>> [ 1 ] I want build a custom live linux system in USB or CD...for audio
>> production for audio designers and enginners and for evangelist linux as I
>> can.
>>
>
> ​Instead of re-inventing the wheel, at least start by looking at existing
> versions of this, such as AVLinux. I am sure Glenn could use help, and
> AVLinux is already well-proven and solid. ​
>
​Ok, AVLinux could be better than Arch or Ubuntu Studio???
What's the official page of AVLinux???​
>
>
>> [ 2 ] I want, also, some way to build audio game engine tools, but
>> Unreal4 or Unity 3D isn't work on linux at now, some suggest for my
>> frustation ???
>>
>
>
> ​I don't know much about
> ​​
> "audio game engine tools" but from the bits that I've read, they mostly
> seem to be very simple mixing and processing frameworks. I don't know what
> else they add, but if I was starting out on a task like this, I personally
> would just start from scratch, because there doesn't seem to be very much
> added value in the audio side of these "engines".​ sure, maybe a simple API
> for "play this audio file starting in 1.29 seconds". not much else.,
> ​
>
​For example this way:
https://en.wikipedia.org/wiki/Ambisonics​
<https://en.wikipedia.org/wiki/Ambisonics>
​or
FMOD, OpenAL, WWise: "Middleware" better than ​
​
"audio game engine tools".
Thanks very much Paul,
Juan
Hi list, some time ago a coder was asking about
making such an app. I think it's on github.
I replied that I made one, and then I posted my
very old project on github. terminator356/polyguitsynth
It used FFTs, no windowing, but actually sort of worked.
Latency was of course fundamentally an issue.
I have always had my eye on this golden egg of a goal,
but obviously it's tough, beyond my skills and time.
So I sat down this weekend to try to modernize it.
Qt, RtAudio, and especially the DSP. I looked at aubio
but unfortunately its 'aubionotes' feature is
(currently?) monophonic.
Then I stumbled across this product,
MIDI-Guitar from Jam Origins.
I realize it's Windows product and this is Linux, but...
Wow! What the... how the...
The accuracy is astounding. The latency very low.
Go and grab it, ye original poster who requested this!
Very cheap price. I bought it. Worth every penny (I told them)!
It runs flawlessly under wine with wineASIO - and - Jack2
which some said was broken in this respect...
I read they use more than just spectral stuff.
Like AI used in speech recognition and so on.
Amazing what DSP audio and image coding can do these days.
Any thoughts on coding techniques? I've read a lot of papers!
Some say using FFTs + auto-correlation comparisons.
Some say non-negative matrix.
My head spins, but this team definitely deserves praise.
Can open source come up with something?
Cheers, Tim.
i suspect this concern is a bit belated - it probably goes back to the release
of JUCE v5 in april 2017 - i dont think anything has changed since then - quite
a fuss was made at the time like starting the very next day
the GPL is still an option but it was removed from mention on the website and
now is essentially a secret - new users need to actually download and read the
source code or download and run the binary to learn that the GPL was an option
i could point you to this discussion that tried to address the down-playing of
the GPL option and the possibility of a community fork to remove the anti-
features
https://forum.juce.com/t/should-the-community-consider-a-juce-fork/22056
Hi all,
I have a proprietary Windows application (tc electronic TonePrint
editor) running under Wine, which talks to a class-compliant* USB MIDI
device (Flashback delay pedal).
I'd like to monitor, what MIDI data the application is sending to the
device. How can I do that, short of capturing and decoding the USB
communication with wireshark?
* At least I think it is. It shows up with "amidi -l", and I can connect
with aseqdump to the port, although the _device_ itself doesn't seem to
output any MIDI when I turn the knobs.
Cheers, Chris
hi all,
all the photo's shot during the lac2018@c-base Berlin are now online:
http://www.rncbc.org/lac2018
as usual from the past years, the 3rd level/click will get you deep to
the original camera jpeg file (~4MB)
cheers
--
rncbc aka Rui Nuno Capela