Hi to developers
I'm search for realtime sound and peak gain indicator (db) algorithms and
formulas.
My first idea is all 16 bit absolute sound_sample_values in time interval
t1...t2 compare with ethalon sine wave
( where ethalon sine wave amplitude is 32000 and lenght/2 is t2-t1 )
Also for sound limiter (compressor) algorithms .
i'm newbie in sound/dsp programming
any help welcomed
tnx in advance
RalfsK
---
This message contains no viruses.
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Glame 1.0.1 was released moments ago. This release features mp3 and ogg
importing support which was backported from mainline. Also minor bugs were
fixed and LADSPA v1.1 hints are now honoured.
Downloads are from the usual SF.net location
http://prdownloads.sourceforge.net/glame/glame-1.0.1.tar.gz?download
Have fun!
Richard.
Hi all
With the release of Ardour 0.9beta1 on Sourceforge at
http://sourceforge.net/projects/ardour, Slackware 9.0 packages are now
available for immediate download. Download links, as well as md5sums, can
be found at http://www.audioslack.com/packages/ardour.
It is also worth noting that http://www.audioslack.com will hopefully
become a repository of binary packages of Audio software to be used on the
Slackware Linux Distribution. Please check out the site if you are
interested in helping out. Your help would be much appreciated.
Please feel free to contact me if you have any site suggestions, or have
any problems with the packages on the site. I don't offer specific package
help, but am willing to lend a hand with the installation and configuration
of packages posted there.
Regards
Luke
----------------
Luke Yelavich
AudioSlack Founder and main package maintainer
Audio software packaged for the Slackware Linux Distribution
http://www.audioslack.com
luke(a)audioslack.com
For all those of you for whom CVS was just too much to bear, Ardour is
now available on ardour.sf.net as a source tarball, version
0.9beta1. You will still need to have several external libraries
installed to build and/or use it (see the README), but this release
marks the end of a long road for Ardour, and the start of an even
longer one.
I am off on vacation with my daughter for a few weeks, hiking in the
mountains and canyons of the west. When I return, it will be time to
push Ardour towards its 1.0 release, scheduled for late July/early
August.
--p
So...
I'm not exactly sure what these Guys are good for, audio cards for broadcast
industry? Apparently they have GPL'd the interface code for their "sound
cards".
They talk about DSP access also, but I guess it isn't *programmable* DSP, just
access to what's already in there...
If any one is interested they can have a look here:
http://www.rwonline.com/dailynews/one.php?id=3455http://audioscience.com/
/Robert
Have a look at Speex (http://speex.org/).
::: sam :::
>Hi to all,
>
>I´m looking for a codec that is able to do realtime compression as
fast as
>possible in order to use it for high speed audioconferencing.
>Thought about values < 5ms ... don´t know what´s possible and what not
-
>just a first request, any information appreaciated.
>
>Thanks in advance
-- A l e x
Hi again!!
First i want to tell something ... now i'm learning how to do a automake,
autoconf ... scripts for add gettext support in order to enable
internationalization of Horgand, also in v1.02 i will add a easy way to edit
bass lines and drum loops.
But that is not the question .... the question is .... Horgand was born
because i was develope a FM synthesizer, not in my webpage now but if someone
is interested i will put, in fact horgand is a very reduced version of this
synthesizer called "DXemu", but horgand uses less CPU resources ...
I think horgand needs better sound, is easy for me to replace the reduced
synthesizer and put DXemu ... but is hard to edit sounds with this program,
and also is a FM synthesizer ... is limitated.
A solution can be add sound in a soundtracker way ... like the bass line, but
with sampled wavs .... is not a good solution, maybe i can use soundfonts ...
but is silly to load soundfonts if you have a soundcard ... and you have
already loaded, also they are good soundfont synths like fluidsynth or
timidity, and i dont know if i can do it.
Also ... if i want better auto-accompaniment y need to add more sounds ...
maybe in a soundtracker way ... i dont know ... but if i do it i need to put
a small score-edit way to edit the arranjments.
All of this things ... becomes in the big question .... why use audio to do an
organ with auto-accompaniment? ... is better stop horgand and do it in MIDI
like Band in a Box?
I really need opinion beacause i dont know what to do.
Thanks.
Josep