On Tue, Feb 22, 2005 at 11:11:25 +0100, Andreas
Kuckartz wrote:
One could think about using 3D graphics hardware
for audio DSP
purposes. There are commercial projects which do that (only for
Windows AFAIK).
There are also some free projects, but IIUC, the kinds of precessing
you can do are quite limited, it has to be fairly high latency as
you need to move the audio data to the card in large blocks.
The OpenVIDIA project[1] opens up nVIDIA GPUs for general purpose
computing. I suppose this could include audio, but I have no idea
what the latencies would be. The bandwidth to the GPU is quite
impressive.
[1]