On Mon, Mar 18, 2013 at 07:43:32PM -0400, Tim E. Real
wrote:
Ah, I may have answered my own question when I
said:
"(One cannot simply wait for the current data value to be 'zero' because
for example with a perfect square wave signal the 'current' value will
never approach zero, hence the zero-crossing detection requirement.)"
The analog waveform always 'approaches' zero - it's bandlimited and hence
continuous - it just may not happen at a sample point. In fact the chance
that it happens exactly at a sample point is zero.
So having no choice but to apply the volume at
this cross point the
popping
noise might still be heard. I guess that's what Fons meant by
'reduced'...
and what Paul meant by... bogus. Right?
Imagine a signal slowly passing through zero, e.g. a low frequency
sine wave. If you switch gain at an arbitatry point there will be
a 'step', having a 1/F spectrum (just like a square wave). If you
switch at a zero crossing there will be 'sharp corner', and this
has a 1/(F^2) spectrum (like a triangular wave). So instead of a
sharp click there will be something more like a 'thump'. The only
real solution is to never switch the gain, but change it smoothly.
Caio,
Cool. Got it. And the response to James. Thanks very much.
It is here at the mixing stage that I want to limit control motions.
All our controller graphs are sample-accurate and it's possible to
deliberately draw sudden changes, also it's possible to suddenly
change a GUI slider or knob's position.
Tim.