On Wed, 1 Oct 2014 21:40:10 -0700 (PDT)
Len Ovens <len(a)ovenwerks.net> wrote:
On Wed, 1 Oct 2014, Paul Davis wrote:
Here's an interesting counterpoint or follow
up point or whatever.
I've queued it to
start at the right time, listen till about 31:00
(or longer if you
want). The key point
I wanted to highlight was Gerhard's point
about saying "No" to user
requests. But, being
Gerhard, he has other interesting points to make
as well.
src="//www.dailymotion.com/embed/video/x26axz5?start=1530"
allowfullscreen></iframe><br
An interesting chat. In his case the reasons for saying no to user
requests might be different, though not by much.
I also realize maybe I am taking the original question off of what it
was
asking. The original talk was about something that is perhaps not
understandable in the context of creation rather consuming. Many of the
newer DEs are frustrating for developers (not just SW development), but
developers even though there are many, are a very small percentage of
computer users. Most are consumers, games and browsing are almost all
that
happens. From that POV win8, unity, gnome3, OSx, Android, etc. all make
sense. From a developers POV (POV meaning personal use), they don't.
Someone who is creating music, video or graphics is a developer and
their
needs are not the same as the consumer. Once that difference is pushed
out of the way and one looks at the user experience from a developer's
POV
the "experience" that is expected is different but it is still there.
<snip>
I found myself nodding all the way through this!
Also, it seems that as time goes by a lot of people are using steadily
more
powerful equipment to actually do less! Whether this is what they want to
do or
whether it's what the interface *allows* them to do is a moot point.
As someone who tries to get the most out of anything I use, I find most
commercial software extremely frustrating in the way it strait-jackets
users. I
think this also blocks curiosity and maybe stops more youngsters joining
the
creative communities.
I think this relates back to the topic as in who's experience should lead
the
design?