2010/9/23 Niels Mayer <nielsmayer(a)gmail.com>om>:
Following a wikipedia link on karplus-strong synthesis
posted
recently, I found this, which appears to be the online fount of all
knowledge for physical modelling and sound synthesis:
https://ccrma.stanford.edu/~jos/pasp/
(with links to examples, code, etc).
PHYSICAL AUDIO SIGNAL PROCESSING
FOR VIRTUAL MUSICAL INSTRUMENTS AND AUDIO EFFECTS
JULIUS O. SMITH III
Center for Computer Research in Music and Acoustics (CCRMA)
Department of Music, Stanford University, Stanford, California 94305 USA
I figure someone will find this interesting. Plus it's cheaper than
buying the book:
I recently (last friday) got my MSc graduation with a thesis on
physics-based (a.k.a. physical) modeling for sound processing and was
just about to post a link on this mailing list.
http://naspro.atheme.org/public/mt_dangelo.pdf
It contains a (not very deep) theoretical introduction to
physics-based modeling, cites some free/open source projects such as
FAUST, JACK, LV2, Ingen, etc., describes a new FAUST-like
(conceptually but not syntactically) programming language for the task
called Permafrost, whose compiler I released under a BSD license - it
generates LV2 plugins, and in the end a concrete use case is examined
by developing a tube amplifier simulator (the whole source code is
included in an appendix).
The "Linux Audio community", and especially some people infesting this
list ;-), is also listed in the acknowledgements, so I take the
opportunity to thank you all for having helped me learning so many
things about audio processing in these years, either through normal
discussion or flames.
Best regards,
Stefano