On 5/21/05, Richard Spindler <richard.spindler(a)gmail.com> wrote:
And I'm experiencing very strange effects, like:
without Audio the
OpenGL works fine. without the OpenGL, the audio works fine, however
when used in combination, the Audio Thread (callback) stops very soon,
and I have no Idea why?
Hi,
I think I found the issue :)
reading the documentation really helps:
The main thread must call lock() to initialize the
threading support in FLTK.
-Richard