I would like to take the oppourtunity to reply this with, that the
psychiatry has become such an instritution of abuse, that bullies online
have started using their phrases.
Please read:
And recognize that this is a facist that only seeks to oppress and abuse
you. And I am sure that the decent and respectable people in our
civilization, has seen many of them, and I would like for you to take
notice, that they use these kinds of expressions.
Having a political system, "social", which have people like these
working in childcare, psychiatric care, or elder care. is ofcourse to
ask for abuse. I think that most people know that such attitudes are not
tolerated in privately owned institutions. And so ofcourse I argue
privatization, and the universal monotheism that is on my page, see
theology, that is according to Gods praises, worship and religion. And
all the names of God are good.
Peace Be With You.
On 1/7/2013 2:27 PM, Vytautas Jancauskas wrote:
This is completely off topic but are you mental?
On Mon, Jan 7, 2013 at 3:01 PM, Ove Karlsen
<ove.karlsen(a)paradoxuncreated.com
<mailto:ove.karlsen@paradoxuncreated.com>> wrote:
On 1/7/2013 1:57 PM, Ove Karlsen wrote:
What KvR didn´t understand 10 yrs ago, and still don´t understand.
Why does digital synths often sound so bad? Either stale, or
harsh etc.
Let me tell you in complete truth and honesty, is has got
nothing to do with digital. It has something to do with the
engineers making the algorithms.
When I was a newbie DSP engineer, the first thing I tried was
making a TB-303 filter. Which is what a lot of people do
first. I talked to the people on #musicdsp, and they had
little clue, some had tried and said it was difficult or
impossible, some say they had succeded but their filters
didn´t sound too good.
On a few days, not having touched code, since I was 12 years
old, I did a resonance filter, that screamed and shreaked.
Some engineers in the KvR forum, said it was a bad thing to
do, because their job now got so much more difficult.
When in reality, it was not difficult at all. And this is
typical for those kinds of engineers. They don´t get into the
algorithm. They don´t understand what is going on. Instead
very unecesary high-level theorems, they try to fit into what
is simple analog feedback paths.
One of the guys even worked with supposedly professor for many
years, and they did not come up with anything good.
They argue it is something to do with frequency-response, for
instance, why the analog filters sound the way they do, and it
cannot completely be done in digial.
All this is just crazy trash.
Later I actually looked at the schematics for the 303, and
realized there was just four feedback-paths with one negative
feedback-path around. It is as simple as that. That is all
"analog vintage" synth-filters. There is absolutely no
obscurity going on, it is as simple as it can be.
Knowing that analog has a certain headroom, and that
components are a bit inaccurate, and there is often some
highpassing going on, due to the frequency-response of the
components, you can model that, VERY SIMPLY, and without much
cpu use. Some of the stuff released on KvR uses extreme cpu,
and even sounds bad.
Try this ok, in your synth, and you will realizing that
digital can sound just as good as analog, and without the
inaccuracies. And analog often has characteristics you DON´T
want. So it is even better.
Released under The Beneficient Open-source licence. Please
google it. Since this licence allows for functions alone, to
be released as opensource you can make it a function, and use
it alongside whatever else you use.
//licenced under The Beneficient Open-source Licence.
// Osc lo-emph.
b_lo = b_lo + ((-b_lo + b_v) * b_lfr); // for
emulating the analog-charateristic of more saturation in the
low-freq. (due to saturated buffers)
b_v = b_v - b_lo;
b_v = b_v + (b_lo * b_lgn);
// there was some earlier code here that was not intended in the
paste.
if (i_ftype == 1) { // 24dB lowpass ("ladder")
double b_rez = b_aflt5 - b_v; // sub = no
attenuation with rez.
b_v = b_v - (b_rez*b_fres); // negative feedback
for resonance.
b_v = b_v * b_off2; // gain offset
b_v = b_v + ((fvar90-0.5)*2); // bias
if (b_v > 1) {b_v = 1;} else if (b_v < -1) {b_v =
-1;} // clip
//sat/soften clip.
double b_vr = b_v; if (b_vr < 0) {b_vr = -b_vr;}
b_vr = 1-b_vr;
b_vr = pow(b_vr,fvar91*10); // something I tested
at the time, this is a filter from my synth "Abdullah", and
work in progress.
b_vr = 1-b_vr;
if (b_v < 0) {b_vr = -b_vr;}
b_v = b_vr;
b_v = b_v - ((fvar90-0.5)*2); // bias
b_v = b_v / b_off2;
// you can also do clipping at 0.0001 for instance, and mix,
and get a little resonance buildup, before resonance hits the
audible range. A bit similar to how some zero-cross distortion
works.
b_aflt1 = b_aflt1 + ((-b_aflt1 + b_v) * b_fenva);
b_aflt2 = b_aflt2 + ((-b_aflt2 + b_aflt1) * b_fenva);
b_aflt3 = b_aflt3 + ((-b_aflt3 + b_aflt2) * b_fenva);
b_aflt4 = b_aflt4 + ((-b_aflt4 + b_aflt3) * b_fenva);
b_v = b_aflt4;
b_hp = b_hp + ((-b_hp + b_v) * b_fhp); // highpass
to emulate analog, and get nice resonance, and also remove DC.
b_v = b_v - b_hp;
b_aflt5 = b_v;
}
That is the ultimate "analog" filter, completely digital, and
without inaccuracies, and ofcourse with perfect keytracking etc.
Forget all the obfuscating arrogant atheist KvR-nerds. This is
the real deal.
And all my DSP is just as perfect, and they never did anything
of that either.
And Unix-philosophy is really close to my philosophy of "least
obscurity". So it would be natural for this to develop and
etablish itself on Linux. I was a "hacker" in my teens, and I
guess many who have been into hacking, and brilliant
programming, really celebrates God, and ofcourse comes to the
same idea of least obcurity, which is also very much like
(non-idolaterous) religion.
Instead ofcourse KvR bans the brilliant, who even talks about
a peacebringing religion, and peaceful meditation, according
to Gods praises, and the highest of intelligence, infinite
human unfolding and rights, if you wish. And that is the
incoherent idolater/faithless.
Peace Be With You.
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"Cheshire-Puss," she began, "would you tell me, please,
which way I ought to go from here?"
"That depends a good deal on where you want to get to," said the Cat.
"I don't care much where--" said Alice.
"Then it doesn't matter which way you go," said the Cat.
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