On Tuesday 20 January 2004 09.57, Martijn Sipkema wrote:
[...]
Right, but
resolution is just a matter of RAMDAC parameters. All
I want is a 3856x1536 framebuffer with one RAMDAC displaying a
2048x1536 window and the other displaying a 1808x1356 window. I
don't care about one tiny MB of VRAM being invisible.
True, this should be possible as long as the pixel format is the
same; I misunderstood before, this is indeed a driver limitation.
And it has to be the same pixel format if it's the same (wide) buffer.
:-)
BTW, the 8800
is limited to 2048x2048 for OpenGL contexts, but
that seems to be per context, and I'm not inderested in
stretching a single context over both screens anyway. (I'm not
interested in stretching *anything* over both screens; just
moving windows across them, which is not possible with
independent desktops.)
That is a problem since there is no way an application can know
about this limitation and I don't think X has a way of returning
"window too large" on a window config request.
The driver is supposed to just clip at 2048x2048. Some tester
concluded it does on Windoze, but I haven't tried it on the Linux
drivers. (Though they even have the same bugs as the Windows drivers,
so I'd guess they're pretty closely related...)
//David Olofson - Programmer, Composer, Open Source Advocate
.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,... |
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