That would be for C btw.
On 3/4/2009, "james morris" <james(a)jwm-art.net> wrote:
Hi,
I'm wanting to use basic synthesis techniques such as ADSRs LFOs hi/lo
pass filters, echo, and reverb to generate some kind of ambient sound
scape using pre-recorded audio clips, for a game I'm working on.
Are there any libraries around to help make this a bit easier than coding
it all using SDL_mixer? I'm not keen for a game to have audio, to
depend on JACK or LADSPA plugins.
Cheers,
James
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