"Bill Schottstaedt" <bil(a)ccrma.Stanford.EDU> writes:
  Another method, related to the vocoder but more
"real-time" oriented
 (i.e. sample-by-sample, not fft block processed) uses a bank of Hilbert
 transforms (for the pitch shift) and a bank of bandpass filters (each
 harmonic shifted individually to maintain harmonic relations) --
 see ssb-bank et al in dsp.scm in the Snd tarball (ssb refers to the
 single sideband suppressed carrier amplitude modulation generator).
 sndscm.html has examples. 
And here is a minimalistic class for SuperCollider to
do this (sort of).
FreqShift : UGen {
        *ar { arg input, shift, mul=1.0, add=0.0;
                var sin1, sin2, cos1, cos2, constFreq, filtFreq;
                constFreq = SampleRate.ir * 0.25;
                filtFreq = constFreq * 0.75;
                cos1 = FSinOsc.ar(constFreq, 0);
                sin1 = FSinOsc.ar(constFreq, pi/2);
                cos2 = SinOsc.ar(constFreq + shift, 0);
                sin2 = SinOsc.ar(constFreq + shift, pi/2);
                ^(LPF.ar(LPF.ar(input * cos1, filtFreq), filtFreq) * cos2) +
                 (LPF.ar(LPF.ar(input * sin1, filtFreq), filtFreq) * sin2) *
                 mul + add;
        }
}
--
CYa,
  Mario