On Thursday 19 December 2002 08.44, Steve Harris wrote:
On Wed, Dec 18, 2002 at 10:43:07 +0100, David Olofson
wrote:
[...]
I can't
think of any example. It's just more bits, basically.
Frankly, that's the only strong motivation I see for ints at all,
since if you just need an integer *value*, float should do. (Just
disable rounding.)
Agreed, I'm still not convinced that ints need to be there at all
Right.
They actually make *more* sence as an audio format, since there, it
can have a real effect on performance. That's only really relevant
for old or low end hardware, though. (That's why Audiality does it -
but only in the real time synth. I'm simply not motivated enough to
implement the off-line oscillators in fixed point... *heh*)
//David Olofson - Programmer, Composer, Open Source Advocate
.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`--------------------------->
http://olofson.net/audiality -'
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