On 11.11.2012 19:57, Florian Paul Schmidt wrote:
On 11/11/2012 07:31 PM, Kjetil Matheussen wrote:
These samples are included in the renoise demo download..
Thank you. I can reproduce that. But it's only happen for certain
samples,
and it doesn't matter how many you have already played before. Try
to open
Kick06.flac directly, and it will freeze. As far as I can see, it's
either something wrong with Kick06.flac, or something wrong with
libsndfile,
or I've misunderstood how libsndfile works.
sf_readf_float returns 0 before the file is fully read, which it
should not.
I've cc-ed Erik de Castro Lopo. Hopefully he can shed some light on
this.
It's simple to workaround this though. I'll push a new version now.
OK, cool. Thanks :D Another tiny issue: It seems to me that the
sample auditioning seems to play the sample twice the first time one
clicks it. The second time one clicks it it gets played only once..
Maybe it's just the first buffer of it repeated. I use a large period
size in jack and maybe that's why it's audible (2048 frames).
To reproduce:
Create a new sample player
Navigate to some folder containing .wavs with a sharp attach (to make
it audible)
Single click a sample (attack gets played twice - a slight "stutter"
is audible)
Single click the same sample again (it plays fine now)
Good catch! I hadn't noticed that before. Will fix, hopefully.
Flo
P.S.: Another question: Is there a way to loop a pattern?
You mean, for instance, loop between line 10 and 20? No, there isn't.
Do you need it as part of a song (for instance, look an area 5 times),
or just as a way to conveniently listen to a specific part of a block
(pattern)?
If the latter, you can mark the playing start line by pressing Left
Meta + B.
Then you can press Left Meta + Space to start playing from that line.