David Olofson <david(a)olofson.net> wrote:
On Friday 20 February 2004 23.58, Paul Winkler wrote:
Interesting.
How the heck do you record that?
In some cases, you might be able to do what they do with grand pianos
and stuff; disassemble the instrument and/or set up things so you can
actually record the sounds you want. (Just hammers hitting something,
a plectrum used on something string-like except with minimal
resonance, that kind of stuff.)
Other than that, the only way is to look at each specific case and try
to figure out how to remove unwanted components from the recorded
sounds...
All you really have to do is get close. {voxengo.com has an excellent
{excellent} reverb that's based on the idea. He also has some impulses... I
don't remember what the license was. He also has a few links to some other sites
that you can get them from.}
Soundforge had the impulse modeller thing several years ago. I've ended up
combining stuff with whatever wave file seemed suitable. {saw and square waves
and reed samples being the best... you can even model sounds with themselves.}
I'm not searching for anything specific though. Soundforge came with a huge
directory full of precise images...they did have a lot of them up on their
pages. {I'm not sure what Sony's done with them though.} they're not
necessary
unless you're going after scientific precision. With plain wave files you can
use the thing like a synth. Once you come to understand what specific wave files
will do when you combine them you start to get precision.
--
Though your brother's bound and gagged and they've chained him to a chair
won't you please come to Chicago just to sing? In a land that's known as
freedom how can such a thing be fair? Won't you please come to Chicago for
the help that we can bring? {Graham Nash}